Now I can summarize the process to design, unfold and build the model step by step.
- design the general geometry
- Define the Groups and Components
- Work on the subprojects for refine and for engineer the geometry
- test to unfold the single component, if necessary return at the previous step (3.)
- test build the unfolded component, if necessary return at refining the project (3.)
- apply a texture and colorize the component
- unfold and build the component
- put the unfolded component in the general model sheet
- return to work at next subproject until the model will be complete (3.)
The first two steps actually are contextual, because while I was designing one part of the model, at the same time I had in mind that this one could become a component.
I choose the Roman’s model, not only because I would to follow approximately the steps of his book, but also because in this manner I could avoid “to invent the whell again”, as in Italy we say. Not only the geometry of he model is simple (no much curved surfaces) but Roman already solved the problem of how to decompose the model.
I therefore advise you to carefully choose the model to test this technique, so as not to overlap the difficulty of learning the tools with the difficulty of designing.
Best, Nando
... and tomorrow: Drawing the fuselage :D