What about the triple destruction? I'd like to have at least a lucky 6 on D6 that turns it into critical (with the No Critical result excluded)
Also critical Cargo destroyed - some ships have two cargo bays, perhaps some transporters will have even more - let the critical destroy one of them - this way there is still possible that some of the units carried by the ship will survive to land on the planet (the scenarios). Next criticals would destroy next cargo bays - when there's no intact cargo bays left it has no effect. In scenario transported units will have to be assigned to exact cargo bays - and the number of destroyed cargo bay decided by dice throw (a preparation for the scenarios).
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