Thread: Meta: Textures
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Old 09-12-2010, 12:56 PM
JT Fox JT Fox is offline
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I think I may have found something out I hadn't considered before.

I bring my design images into Meta in the following manner.

As each point in meta equals 1mm and 1 px if you want to design in real size then a 180mm length model like a 1/72 plane would need a size of 180 px. As that is a bit small I multiply by 10 and have an image 1800px by 1800 px with a resolution of 300 dpi.

When I rescale the image to 1024 to use as a texture I don't change the dpi therefore the physical size reduces. When the texture goes into Meta it's less than 100mm and needs to be stretched over twice it's size.

I've played around adjusting the dpi to 72 and keeping the physical size the same, it seems to help.

Cheers JTF
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