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Old 01-30-2011, 09:54 AM
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airdave airdave is offline
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Location: Ontario Canada
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Its been a while since I have been back to this thread, but I have a little tip to share...

with most of my models, I use 3D graphic and image techniques to create 3D surfaces.

For example with Tires and Wheels, I use lighting and shading to simulate
3D surfaces on mainly flat parts.

But sometimes this requires positioning parts in a proper orientation for best visual effect,
and usually I try to illustrate that in my models.

For example, Wheels and Tires usually have a top (and bottom) that I will indicate somehow
so that the lighting and shading in the artwork is positioned correctly.

Unfortunately in this first Kit, I didn't get all indicators in place
and models like the Fuel Truck don't have those "top" references.
The wheel faces are positioned on the page in the proper orientation
but once you cut them out you have to pay attention to the top lighting and bottom shading.
I guess I am relying on the builder to assemble things correctly.

If Tires and Wheels are positioned incorrectly they don't have
the best visual effect, and sometimes the 3D effect will not work.

A good example of this is Swampfox's recent Diorama build.
(I discussed this privately with him,
and it was Fox's recommendation that I post this publicly.
Kudos to Francis for wanting to share this minor mistake!)


The attached image probably explains it best.

When assembling parts that don't have a 'top" or "bottom" indication,
pay attention to the artwork and simulated lightsources.
...usually light comes from above, and shading appears below.
Attached Thumbnails
Fuel Truck and WW2 Diorama accessories-upside-down-wheels.jpg  
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