Quote:
Originally Posted by andersonmr34
You know...it would be fun to make some other Descent bots...I wonder what it would take to learn how to do this myself? hmmm....
|
Quote:
Originally Posted by chrisstahl
For someone who knows and owns the right software, it should be fairly easy to produce more Descent-Models. Just extract the polygon models from the game, then unfold them with something like Pepakura...
|
Fortunately there's no need to extract the models from the game. The 3Dmodels from descent2.com are still available through the
Wayback machine and I managed to get a complete set. So, I could send you the models.
Then you need a copy of Pepakura Designer. It's not free, but it's not expensive either. Lot's of other people use Blender and an unfolding plug-in, which are free, but Blender is one of those be-all-things-to-all-people tools that has so many features that you can't do anything without spending many hours just learning how to get started.
Pepakura is
much easier to use, and is designed specifically for unfolding 3D models into paper craft patterns, and it does it very well. It has some editing ability for making small adjustments to the 3D models as well, since this is usually required, particularly with models from games like this.
So really, a copy of Pepakura is all you need to get started.
Steve