Quote:
Originally Posted by ShadowCory
You may have to look for a way to bake the generated textures into bitmaps.
I don't quite recall how to do it in blender but searching for the terms "bake, textures, bitmaps, or image" may yield an answer.
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Thanks. I was going down that route, but even once I bake a new texture image onto a brand new UV map, I still get the same result.