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Old 09-24-2018, 05:31 AM
michaelgr michaelgr is offline
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Join Date: Nov 2017
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The conceptual Model is done in 1:1, now I need to scale to 1:33 and begin figuring out how to turn it into paper parts. I've learned to take paper thickness into account and working with 3ds max allows me to assign thickness to polygons and tweak the model to get a better fit in the finalized model with as little trial-and-error as possible.
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