The DC-4 is typical of many aircraft designs of the 40ties: rounded, with lovely smooth curves and fillings and fairings in the corners between fuselage and wings.
The tail is nearing completion –screenshots #14 and #15 clearly show how much work goes into a really good model. This means nicely curved front edges of rudder and tail planes; sections of moving parts. Most of this is done at full screen size, and the designer has to be aware of changing scales all the time. (This is probably the reason why many modern models are sometimes reall far too detailed: drawing details this way makes it easy to forget how tiny they actually will be when printed…)
The most difficult aspect for the designer is always to keep in mind whether the model and its parts will still be ‘buildable’: more parts and segments will give a better curve, but there is a limit – especially if he doesn’t want to go for a large 1/33 model. He will always have tob e aware of the practical difference between ‘perfect’ and ‘good enough’. This will become a very important point at the stage where the 2D drawings will be converted to a 3D computer model, and especially when tat is used to develop the individual parts. More about that later.
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