Done a quick rework on the Blender model. This was to get better exports / build parts on the depth pieces for the windows and cockpit. I also used this as an opportunity to tweak the 'hanger bay'. My original model had the bay taper towards the front when the actual bay is straight and uniform throughout.
It also gave me a chance to work on the internals needed for the internal support.
I've exported the new parts and retextured them. The idea is to give the option for a simple flat build or a more detailed build that adds depth pieces to the windows and other vents on the model.
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