Quote:
Originally Posted by Cheesy Wotsit
So I had a think about how to break the engine down and export the parts for texturing in a way that allows them to be both fairly straight forward to build while main keep the detail and depth of the parts.
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Yes, this is the challenge! Modelling for paper construction will vary widely from modelling for say, 3d printing, and that will vary from modelling a game mesh, and that will be much different than making a mesh for film.
Thanks for showing this in your build, it's turning out great so far!