#11
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Luckily Sketchup is an awesome proggy when it comes to coping and pasting. You can actually select object / faces. Then copy them. Then you close the document and open the other / new one. When you hit paste it magically appears. What I did was apply the left arm texture to the faces need. Then I only selected those faces and copied them. I then re-open the original model and just pasted those corrected faces. Whalla. Exported to pepakura and updated the model with no need to fix anything. I also ended up tweaking the barrel tips with the exposure / brightness / contrast and it looks good now and should be fine once printed. Just need to go over the PDO again and see if something did not mess up with the reloading of the 3D model, but I think we are good to go.
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DOWNLOAD all my paper models from my MediaFire page available here : BLaaR's Paper Models |
#12
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Damn I didn't know pepakura could do that, lol.
I think if you keep to deleting and adding objects pepakura won't mind too much, it might complain if you re-order the vertices within an object though, needs investigating. Yeah, I played with the textures 'levels' in photoshop, just moving the middle slider made the image 'better for print', same thing as exposure really, the original barrels look better IMO. Now then, does the chevron need reversing as well?
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#13
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#14
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I have had a lot of luck though. Even adding and removing objects without having to redo the whole unfold. Who ever implemented that feature into pepa was a god sent.
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DOWNLOAD all my paper models from my MediaFire page available here : BLaaR's Paper Models |
#15
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Been documenting the pepakura format with imcold, from the structure it suggests direct replacements of objects with other objects should be ok, especially if the vertex count is the same, adding textures should be ok as well, it's just adding or removing vertices and triangles where it might throw a wobbly.
If it wasn't for the fact that pepakura bloats file size when you 'import pdo' because it loads the same textures more than once, i'd suggest doing a model in parts and then combine them at the end, don't though it bloats your filesize. Whoever implented that bloat feature wants shooting.
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#16
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Awsome work once again blaar!
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#17
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After fixing some minor texture flipping on the arms, legs and top of the torso, I think the model will be as good as it can get. To bad the high res texture was never found. Who knows, maybe they will show up but I highly doubt they ever will. I have been bothering Byron and prodding him to please find it but he says he think they are lost due to HDD crash.
Still, this model is using 3 x 512x512 TGA's where the rest of the MechWarrior 4 mechs only used 1x 512x512 texture. (Excluding other mechs made by Mektek such as the Linebacker / Warhammer) which means the details should look better than the others. So, download now, print, cut, glue, assemble and above all ............. POST PICTURES !!!! Download the model here : Mektek_SuperNova_Papermodel.rar Also read the readme.txt file in the RAR archive. It give a quick how to make your own skins for the mech. Enjoy BLaaR NS : Big thanks to Byron Masterson who was the original artist of the Mektek Super Nova.
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DOWNLOAD all my paper models from my MediaFire page available here : BLaaR's Paper Models |
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