#1
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Star Wars Nesst class freighter w/ interior
I'm a Gamemaster for a Star Wars Roleplaying Game group, and our campaign is settled around a freighter that they pilot. It's a beat up old tramp freighter, but it's theirs and they love it so far. And I figured it would be fun to make a paper model of their ship in scale with their minis so they could roleplay in it and have a visual aid for adventures.
I started with a deckplan I found on the internet which is quite detailed and a great start for a model: I started by modeling the ship in Metasequoia and ended up with a decent model of the exterior: When it was complete I decided to start work on the interior, beginning with the lower deck. I used the Knife function to cut the ship into three segments: the lower, middle and upper sections. The upper section will lift off to reveal the upper deck, and this will lift up to reveal the lower deck. I extruded all the rooms and put in every detail I could, except for some of the technology like the hydraulic pumps for the landing gear and cylinders for the boarding ramp and cargo lift. Those will come later when I start installing systems all over the ship. I also put in the upper deck's floor, and am now working on building the walls and such. Here's where I am so far: Here's a shot of one of the landing pads with the framework surrounding it: |
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#2
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Cool project, good luck!
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#3
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A very cool, and very ambitious project MF. I look forward to following your progress.
Steve
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My papercraft site: http://stevespaper.com My website: http://stevebondy.ca Currently developing: Normandy SR2 from Mass Effect 2 |
#4
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im cold! squirrel! great to see ya, whats new with you ?
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#5
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Developing Pepakura tools in Software section a few clicks away
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#6
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Building this model really makes me wish Boolean functions were a part of the freeware Metasequoia program. At least, they aren't a part of the version I have on my flash drive.
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#7
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Export to Blender, use the boolean functions there and import back?
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#8
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Nah, it's fine. Besides, I really don't like working in Blender.
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#9
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Me neither, but for small specific tasks, it's fine.
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