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  #11  
Old 12-17-2014, 12:37 AM
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imcold imcold is offline
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You did a great job on the model from just the few references that are available. I wanted to start working on one as well, but when I see your work I think I'm going to pass. As somebody before said it's a bit too complicated to turn into paper model as is, but I'm positive on that with some modifications it could be a very nice model.
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  #12  
Old 12-17-2014, 02:01 AM
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Loui Loui is offline
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impressive, most impressive,
....superb 3D modeling sir,... can't wait to see the 3d cockpit .. aand hopefully the paper model..

best regard,
Loui.
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  #13  
Old 12-17-2014, 09:27 AM
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DJStratoArt DJStratoArt is offline
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yeah, I'd have to basically take my build, then do simple geometry based on the original I built. I've never made paper card models, though I build them. I also don't design for games, so that doesn't help either. I like ultra detailed stuff.
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  #14  
Old 12-17-2014, 09:42 AM
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rickstef rickstef is offline
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Dale,

depending on the size of the files(in compressed format) you should be able to attach them to a post here in the thread.

I can add the files to the download section, but that won't be until later today when I get home from the office
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  #15  
Old 12-17-2014, 09:58 AM
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Quote:
Originally Posted by rickstef View Post
Dale,

depending on the size of the files(in compressed format) you should be able to attach them to a post here in the thread.

I can add the files to the download section, but that won't be until later today when I get home from the office
Thanks! The 3D universal format, .OBJ model is large, 24 mb. The native Cinema 4D format is smaller, at 10 mb.
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  #16  
Old 12-18-2014, 07:03 PM
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paperengineer paperengineer is offline
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Saw the teaser, had a nerd freak

Saw this model, had a nerd FREAK!!!!!
this is going to be good. In terms of pepakura, I cant help you there. But i'll be cheering on the sidelines for this to work out!
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