PaperModelers.com

Go Back   PaperModelers.com > > >

Reply
 
Thread Tools Display Modes
  #11  
Old 12-30-2018, 01:54 PM
Ekuth's Avatar
Ekuth Ekuth is offline
Member
 
Join Date: Jul 2007
Location: Apache Junction, Arizona
Posts: 364
Total Downloaded: 9.39 MB
One of my favorite mechs. Now... make it like... 4' tall?
And don't worry about mixed media. I use it all the time and no one has complained.
__________________
"Squirrels are like cigarettes- they're only dangerous when put in the mouth and set on fire..."
Reply With Quote
  #12  
Old 12-31-2018, 11:45 AM
g0rb's Avatar
g0rb g0rb is offline
Member
 
Join Date: Jun 2018
Location: Los Angeles
Posts: 226
Total Downloaded: 1.26 MB
Quote:
Originally Posted by Ekuth View Post
One of my favorite mechs. Now... make it like... 4' tall?
And don't worry about mixed media. I use it all the time and no one has complained.

Thanks for stopping by!


Yep, this is definitely one of my favourite mechs too. It just looks so intimidating, even in the 35mm scale.


I'm currently painting the cast dreadnought, and I have some more plans for the original, but that has to wait until sometime in 2019 when I get a chance to work on it again.


Just didn't want to post too much that doesn't have to do with actual model building anymore
__________________
Chris

https://vigilantesculpting.blogspot.com
Reply With Quote
  #13  
Old 03-20-2019, 12:45 PM
g0rb's Avatar
g0rb g0rb is offline
Member
 
Join Date: Jun 2018
Location: Los Angeles
Posts: 226
Total Downloaded: 1.26 MB
Started working on the dreadnought project again; well actually more like re-starting, as in completely, from scratch

For reasons [0], the previous master model is not workable anymore, so I went back to the drawing board and started rebuilding the main body from scratch, borrowing some of the parts from the Drednoyt III template by Patoroch (the same template I used previously)

I will be scratchbuilding most of the legs and weapons, and reusing the template's shoulders and waist.

Here is the main body in the closed position:



and in the open position:



I cut a more interesting separating line between the two halves, and as a last minute detail incorporated the "jaw" of the dreadnought in the separation, so that the open dreadnought will look like it is about to swallow the pilot.


[0] https://vigilantesculpting.blogspot....gh-take-2.html
__________________
Chris

https://vigilantesculpting.blogspot.com
Reply With Quote
  #14  
Old 03-20-2019, 03:34 PM
gotham's Avatar
gotham gotham is offline
Member
 
Join Date: May 2015
Location: Elgin, N.E Scotland
Posts: 1,611
Total Downloaded: 2.36 GB
I was led to believe that the central casket is where the 'pilot' is housed - the ancient Space Marine kept drugged asleep until the dreadnought is required. I don't think the whole shell opens up - unless GW have altered things.
__________________
"It's all in the reflexes."
Reply With Quote
  #15  
Old 03-20-2019, 03:46 PM
g0rb's Avatar
g0rb g0rb is offline
Member
 
Join Date: Jun 2018
Location: Los Angeles
Posts: 226
Total Downloaded: 1.26 MB
Quote:
Originally Posted by gotham View Post
I was led to believe that the central casket is where the 'pilot' is housed - the ancient Space Marine kept drugged asleep until the dreadnought is required. I don't think the whole shell opens up - unless GW have altered things.

You are of course absolutely right Sir. But the Mechanicum has to get what's left of the pilot's body into the capsule/casket and hook it up to the life support systems *before* they can send the dreadnought off to fight...


Plus, this is a scratchbuild, so I get to do what I want :p
__________________
Chris

https://vigilantesculpting.blogspot.com
Reply With Quote
Login to remove ads
  #16  
Old 03-20-2019, 03:59 PM
gotham's Avatar
gotham gotham is offline
Member
 
Join Date: May 2015
Location: Elgin, N.E Scotland
Posts: 1,611
Total Downloaded: 2.36 GB
Quote:
Plus, this is a scratchbuild, so I get to do what I want
Quite the right attitude.
__________________
"It's all in the reflexes."

Last edited by rickstef; 03-20-2019 at 04:15 PM.
Reply With Quote
  #17  
Old 03-25-2019, 11:53 AM
g0rb's Avatar
g0rb g0rb is offline
Member
 
Join Date: Jun 2018
Location: Los Angeles
Posts: 226
Total Downloaded: 1.26 MB
Front details

Added the little pipes and connectors to the front face place.


This was an exercise in frustration. No matter what I did, the pipes never looked acceptable, until I realised I had to move the backing plane (behind the shoulder plates and face plate) *back*, to create a but of space behind the front facing plates to insert the pipes into.

Now they look ok to me:

__________________
Chris

https://vigilantesculpting.blogspot.com
Reply With Quote
  #18  
Old 04-02-2019, 03:52 PM
g0rb's Avatar
g0rb g0rb is offline
Member
 
Join Date: Jun 2018
Location: Los Angeles
Posts: 226
Total Downloaded: 1.26 MB
Finished rebuilding the body, waist and legs.

Here it is, posed with the cannon and arm from the previous build. This is all held together with bluetack for photographic purposes




I made the should joints into cylinders, this is more accurate and looks IMHO a bit prettier than the original boxy Patoroch version, and shows off the detail a tad better.

The legs are more accurate, and the pistons around the lower legs are easier to fit with more detail.


The backpack is a tad more accurate, but I did re-use a lot of the original template. It needs more detailing though.


As mentioned before, I plan to make a diorama out of it, here's a very rough preview:

__________________
Chris

https://vigilantesculpting.blogspot.com
Reply With Quote
  #19  
Old 08-15-2019, 12:37 AM
g0rb's Avatar
g0rb g0rb is offline
Member
 
Join Date: Jun 2018
Location: Los Angeles
Posts: 226
Total Downloaded: 1.26 MB
A little update on this project: been making some progress on the diorama.

I worked on the plasma cannon and power fist for this model:





The occupant has been installed, with the life support system hooked up so he doesn't die on us.



Some non-papercraft work also went into this, here is a closeup of the so-called cog mechanicum symbol which will is visible at the top of the diorama. It is made with sculpey.



And here is the current layout of the diorama:




Thanks for watching!
__________________
Chris

https://vigilantesculpting.blogspot.com
Reply With Quote
  #20  
Old 08-15-2019, 09:40 AM
rockpaperscissor's Avatar
rockpaperscissor rockpaperscissor is offline
Member
 
Join Date: Dec 2007
Location: The thriving metropolis of Hopewell Junction, NY, USA
Posts: 3,607
Total Downloaded: 87.45 MB
Wow, that is really great. Multi media modelling at its best.
__________________
Regards, Don
I don't always build models, but when I do... I prefer paper. Keep your scissors sharp, my friends.
Reply With Quote
Login to remove ads
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:57 PM.


Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 8.33%
Parts of this site powered by vBulletin Mods & Addons from DragonByte Technologies Ltd. (Details)
Copyright © 2007-17, Paper Modelers.com