Quote:
Originally Posted by cfuruti
@Shiftdel - thank you very much. I figured I could remove the most obvious lines by printing to a PDF, then editing it, but it's a lot of work.
Regarding the Nova Cat, there's a small problem in the round caps above each shoulder: the texture on the right part is a flipped copy of the left one's, so if the skin contains text, it appears reversed. I still haven't printed the model, and at a glance the 3D view suggested both caps are identical, thus printing the left part twice seems a quick and easy fix. Otherwise, that begs the question - is this a modeler's bug, or a "skinner"'s? 
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Well, I'm the modeler of it, I modeled it from scratch from screen shots and a low res side view, so I hope it is not a modeler or skinner bug
Actually the problem is with the texture file, it has only one shoulder cap in it, which needs to be mapped on both sides, which is only possible mirroring the same area of the texture. The texture file don't have any sort of text or symbols, on game they are added over it, so it's not a problem to the game, but it is for the 3d model.
I can see only 2 ways to correct it, one is to create a mirrored texture file, and edit it to include the text and/or signs directly on it (which is very time consuming), another way is to print a set of symbols and texts on adhesive paper (Is that the name?), so you can cut them and apply to any part of the model.