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Thread Tools | Display Modes |
#21
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Quote:
Warmest regards and |
#22
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Great looking build. Like the wooden shutters.
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Greg |
#23
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Very nice project, Thomas!
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>-8 Live long and paper \\//_ |
#24
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I live 5 km from Lichnice.
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#25
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Just for fun, I show my personal way of assembling a Vyškovský papermodel in the first picture: All the components that I have (based on the
assembly sketches identified as belonging to a structural section) are prepared and initially spread out like a puzzle. This is followed by a very time-consuming trial and error, how to put it together in which order. Not always "fourty miles of dirty road" - but maybe a little less laborious if you understood the language. And as already previously mentioned: The parts' numbers do not indicate the order of assembly ... |
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#26
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I think I need to do a few of these Vyškovský models. Lately I have been designing some buildings for an RPG game set in Venice. It is a rare thing to find a square-cornered building in Venice, and I am not successful in designing wonky buildings. These could be great practice.
Your method of connecting sub-assemblies is something I also fail at. Thanks for showing that it can be done, and done well
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A fine is a tax when you do wrong. A tax is a fine when you do well. |
#27
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Very cool, it looks like a fairly complex model...
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Replicating Excellence-> https://ecardmodels.com/vendors/replicating-excellence |
#28
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Very nice, cleanly built
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#29
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I know exactly what you mean about finding parts to make one building. The MPRII is the same.
I have just cut out one wall - part 22 - there are about 25 parts to attach - they range from part 32 through to 99. |
#30
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... some progress with this nice model design ... :
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