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View Full Version : Designing in Sketchup-From beginning to end-designing a simple boat-Part 1


APA-168
10-04-2008, 09:34 PM
Ok, I know a lot of people are put off of designing by the high cost of many CAD programs. You need not be. Sketchup is a fantastic 3d program from Google that is available for free. Coupled with some free plugins and an SVG image editor like Inkscape and off you go.

Sketchup is, however incapable of doing hulls effectively. I know there are some other free programs available that are used with fantastic results (Metaseq comes to mind) for ship hulls, but I have yet to investigate them fully. So for this tutorial, we will be doing a simple landing craft using free drawings found online through internet search engines.

What you will need:

Google Sketchup, http://sketchup.google.com

Flights of Design SVG export plugin, http://code.google.com/p/sketchup-svg-outline-plugin/

There are a number of unfold tools, however my favorite is one that plugs directly into Sketchup. http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.html
This is the one we will be using in this tutorial.

Finally, you need a program like Inkscape or Paint.net for editing your models. All of these programs can be dowloaded for Mac and PC or are cross-platform. Let me know if you have any problems with install/downloads.

Most of the same principles will apply to aircraft and armor, so if you don't do ships, don't go away. I have you in mind and we will also be building a simple tank for your landing craft to carry.

Feel free to ask any question along the way. This is my first tutorial and this will be a learning experience for me too. No question is dumb, feel free to PM me also for help if you need it. Next update tomorrow.

RyanShort1
10-04-2008, 09:40 PM
I'll be watching this thread and will chime in if I can help...

Ryan

APA-168
10-04-2008, 09:42 PM
Feel free to Ryan, like I said this is my first tutorial.

-Avery

RyanShort1
10-04-2008, 09:43 PM
FYI, I suspect that it's more capable of hulls than you think! It's mostly a matter of searching for the right plugins.

Ryan

APA-168
10-04-2008, 09:47 PM
That could very well be true, I have not fully investigated all the plug-ins yet, I only just now thought to find an SVG exporter for instance, so it is certainly possible. 8)

RyanShort1
10-04-2008, 09:52 PM
One other thing that we might should do is compile a list of the best video tutorials already available for instance on YouTube. This would save some time with folks getting started. I've been working on something for www.Papermodelers.com (http://www.papermodelers.com/forum/tutorials/1815-maybe-waybe-thread.html) but have decided to wait until I have some more stuff compiled before posting any more updates.

Ryan

cgutzmer
10-04-2008, 09:57 PM
awesome - love tutorials! I know lots of people are hoping for more ships :)
Chris

RyanShort1
10-04-2008, 10:01 PM
Ohhh boy! I just found a website with photos of a Culver Cadet restoration - which is going to REALLY help me with the correct profiles! So, full steam ahead soon.

Ryan

JT Fox
10-05-2008, 05:44 AM
I will also be watching this very closely.

My design skills are way behind my design wants. One of those wants is to design and build a range of ships based on an historical event.

I would like the design and build style to be simple in principle and a common approach so to produce ships in a timely duration which can be classed as an "easy" build.

Looking forward to seeing more.

Cheers JTF

RyanShort1
10-05-2008, 09:06 PM
Well, for starters - anyone wanting to begin with SU REALLY SHOULD start here: http://sketchup.google.com/training/videos.html. For sure watch all of the "New to Google Sketchup" videos - although some of the videos towards the end you could probably skip - for instance cameras and animation stuff.
Next, watch the "Familiar with Sketchup" section - especially Mirror, Inferencing, Accuracy, and Autofold.
Another good resources is: http://www.aidanchopra.com/. I think he does pretty decent tutorials.
Oh, and for your ship - for starters you might want to try a technique here: http://www.youtube.com/watch?v=Vk5I_tNw7TU (there are some easier ways to do what he's done but it's a start ;)) Or, you could do things like I've been doing them, and creating contours and using a combination of the terrain mapping feature and a plugin called "curve stitcher."

Ryan

APA-168
10-09-2008, 01:05 PM
Sorry for the lack of updates, having some technical difficulties involving the SVG exporter, new computer and all...

Ryan, those are great resources. I use curve stitcher extensively too, I don't know about the terrain mapping tool though.

cgutzmer
10-09-2008, 03:57 PM
was worrying me! :)
Chris

mewDawaySah
02-07-2010, 06:54 AM
Hey i need some help on what to do here. my structure is 3734 polies. How can i get this ingame?

tazman3
02-15-2010, 12:20 PM
Hey Avery, yeah I could definitely use this type of tutorial. I'm looking forward to its completion...I just downloaded SketchUp and what I'm having problems with is this...I want to take a 3-vew drawing and put the view directly into the 3d model to use as reference...I'm not sure how you post this in each plane (X,Y,Z)...but I'm sure there is a way...

doctormax
02-20-2010, 06:47 AM
what format should i save the blueprints in to open in sketchup? do i have to devide them in parts and put them on the different planes or am i dreaming of the simple life tht don't exist?

willygoat
02-20-2010, 08:33 PM
Ooo goody goody! Don't know how I missed this before. I'm thinking about designing some aircraft in the future.