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  #31  
Old 02-03-2015, 10:50 PM
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zubie zubie is offline
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This IS an old thread, but since it has been brought back I'll throw in my 2 cents. I did do a set of articles describing how to do this in Blender, mainly to generate structural skeletons for models. I tried to keep it as generic as possible so as to be applicable to different situations. I really don't do ships, but I picked a ship for the example because basically in a sense a hull is hull even if you call it a fuselage or rocket body. I'm not a Blender guru by any stretch, but the method has worked for me on different projects. In many ways it isn't really different from the traditional solid model carving method used in Old Timey solid models (The kind where you take a block of balsa and just draw the profiles onto the block and work your way down).

Constant Variation: Mod Mon: a Blender Hull for Bulkhead Generation

Constant Variation: Mod Mon: Creating Bulkheads from 3D model (II)

And after a lot of hunting (cause the links are down) off Ken Horne's Solid modeling page the Scale Model Aircraft Construction Procedure Manual which details how you do this in balsa. Ken Horne is listed as a member here, so maybe he can fix his links (a lot seem to be going to a dead server).
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  #32  
Old 02-04-2015, 01:25 AM
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And how does this lead to the developed shapes necessary for a ship hull in paper/card ?
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  #33  
Old 02-04-2015, 09:49 PM
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zubie zubie is offline
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Quote:
Originally Posted by db-sa View Post
And how does this lead to the developed shapes necessary for a ship hull in paper/card ?
I presume you mean me?:-| Well, given some discussion on this thread on using 3d software as well as using a frame as a starting point, all I wanted to say was that there are ways of generating either the frame or the skin with nothing more than a 3view on 3d software that isn't particularly hard (provided you have the software to do the unfold). The reference to the solid models is only given as a basis to indicate how to work on the virtual model and perhaps help the novice understand the relationship of 3d objects to 2d views, particularly those without formal drafting or full scale boat building experience (and associated language).

Of course you could use the technique to work on an actual balsa block, but then it wouldn't be a "card" model, eh
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http://constantvariation.blogspot.com/
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