#21
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The other constraint here is fitting it on 8.5 x 11 paper (which is all I have in stock). I will shrink the model until it fits this form factor if necessary--so who knows it might end up being closer to 1:6. I might even make an A3 or A4 version if anyone is interested (not sure which one is preferred). -LD |
#22
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I'm not certain about it but I have heard rumours that the MTO model was around that scale and the details are quite satisfactory.
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#23
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Yeah the big Yamaha has a scale of 1:5.5 or so
__________________
"Rock is Dead, Long Live Paper and Scissors" International Paper Model Convention Blog http://paperdakar.blogspot.com/ "The weak point of the modern car is the squidgy organic bit behind the wheel." Jeremy Clarkson, Top Gear's Race to Oslo |
#24
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you're going to turn that into a paper model, I'm very interested, keep up the good work
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#25
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Unfolding has begun. I'll start with the rear end of the bike. After some adjustments to scaling, it appears that the scale is about 1:5.5. So I guess this is on par with the MT-01. I think I'll release these unfolded parts and some rough instructions in case anyone wants to try out a white alpha build with me. Feedback is, of course, welcome.
-LD |
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#26
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The only thing I can think of at this time is polygonal vs nurb modeling for final model output. What I am getting at is flowing shapes vs segmented ones that one typically sees with a polygonal model.
This advice is a little late though as you have already designed the digital model and are about to flatten it for pattern. Not to throw you off track, I would have to reserve comments to a vanilla build. Keep up the good work though. |
#27
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__________________
If you're masochistic enough to build my stuff I'm sadistic enough to keep designing it. Find my Stuff here: https://drive.google.com/folderview?...Uk&usp=sharing |
#28
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Quote:
Quote:
-LD |
#29
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Rhino is best known for NURB modeling. I would have to agree with you on the comfort level. Do what you feel is most comfortable after all, you have completed the model to this point as a polygonal model.
Again, I think your vanilla will be the best avenue for comments. The digital looks great from here. My comment on Nurbs was mostly geared towards a result that gives you smooth curves. You can get a similar result with hi-poly model parts but I have found them hard to work with in pepakura (not sure what the new version is capable of). |
#30
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Any progress on this model? Can't wait to get my hands on this one.
Yeah i know... i got little patience I love big models with lots of detail and this Mille Miglia looks like it's gonna be a fantastic craft! Thx for creating this. Trakk. |
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