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  #31  
Old 04-19-2012, 06:20 AM
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They were flown by Brigadier General B.N.Ebuen
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  #32  
Old 04-19-2012, 07:04 AM
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I am actually thinking that my "rivet" details will not print that well.
I am actually expecting them to tone down or maybe even (almost) disappear) when printed.
Until I see the print output I will not be completely satisfied with the look.

I agree with most of what Yankee Boy posted...many surface "details" are just not that visible.
And this was the thinking behind my comment about "panel lines" being exaggerated on most aircraft scale models.
(This is what i thought..."if we have the panel lines, we may as well have the rivets too!")

However I will argue that rivets (or the surface deformities left by the rivets)
are quite visible from certain angles under certain lighting conditions on many aircraft.
Especially if its unpainted. (I didn't think about the surface fillers and paint coverings)

But lets be real, an overall view of every rivet line and fastener seems unlikely
and my artwork is definitely exaggerated for the purpose of scale detail and artistic license.

I know some modellers like simple solid colour outlined paper model artwork.
Personally, I avoid plain one colour graphic representations (when I can)
I like trying to simulate 3d and realistic type textures and colouring
and add non existant surface details using artwork instead of paper parts.

I will use shadows and highlights to create 3D surface details and textures in an otherwise flat piece of printed paper...

but I am not a fan of adding full 3d shading and highlighting.
For example, I have seen many aircraft wings with full 3D shading to indicate a rolled front edge,
or a darkened underside, or a highlight across the high point of the wing...

This is all wonderful artwork, when it is flat on the page
but once the part is folded/rolled and assembled it becomes its own 3D object
and will create its own 3d shading and highlights and doesn't need forced uni-directional highlighting and shading.

The forced 3D artwork will be constantly in conflict with the actual light source(s) illuminating the model.

...

Anyway, sorry to get to stuck on this topic...but I do enjoy this kind of feedback.
As I have already expressed, it allows me to try to justify my own work.
And if I can't legitimately explain why I have done something it forces me to rethink my work and make changes.
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  #33  
Old 04-19-2012, 07:06 AM
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Quote:
Originally Posted by Nik0lai View Post
They were flown by Brigadier General B.N.Ebuen
Thanks NikOlai
I have already collected quite a few photos of this plane.
It is added to my production list.
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  #34  
Old 04-19-2012, 08:21 AM
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Skyraider's 3D Aviation Art - Gallery - Aircraft 7 - P-51D Mustang
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  #35  
Old 04-19-2012, 08:35 AM
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what are ya showing me?
ya want those Mustangs?
ya like the Mighty 8th?

funny...I'm working on a 434th FS Mustang as my test build.
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  #36  
Old 04-19-2012, 08:48 AM
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OOOH! I hope to visit the Mighty 8th Museum in a couple of weeks.
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  #37  
Old 04-19-2012, 10:40 AM
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Quote:
Originally Posted by airdave View Post
what are ya showing me?
ya want those Mustangs?
ya like the Mighty 8th?

funny...I'm working on a 434th FS Mustang as my test build.
haha nah,.. just showing you sum stuff! your texturing is looking great

here is a neat checker tail

P-51 Mustang - Study 9
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  #38  
Old 04-19-2012, 10:41 AM
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"cripes a mighty" or moonshine I think would be my all time fav!,.. "Old Crow" is classic
didnt Yeager fly a mustang?
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  #39  
Old 04-19-2012, 10:55 AM
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Following this with interest, Dave. As far as how much detail to add, in my opinion, if the rivets and panel lines will "almost" disappear when printed at the scale you want, then that is perfect! They should almost disappear, or only be distinct in close-up, but not be noticeable at distance. I think you are going for just the right look. Looking forward to release.
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  #40  
Old 04-19-2012, 11:17 AM
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I already have material on Glamorous Glen III (Yeager's Mustang)
but its a pretty boring looking plane...so its farther down the list.

Cripes a Mighty and Old Crow are both pretty common in modeling
so they too are far down my list right now.
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