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  #221  
Old 12-12-2014, 01:20 PM
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sharunas sharunas is offline
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What else can I say, it's just amazing !
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  #222  
Old 12-18-2014, 12:58 AM
Necroscope Necroscope is offline
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Team,
development frozen for week or two due New Year and stuff around it.
Stay tuned, keep calm and have a great New Year party!
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  #223  
Old 01-07-2015, 04:20 AM
Necroscope Necroscope is offline
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Radome "as is"


Covered with cyanoacrylate (both sides), than abraded (<- hope this is correct word ) and covered with primer to reveal gaps.


Abraded, problem areas are still in primer.


All problems covered with cyanoacrylate, polished, repeated several times and here we go:


Hatches and fuel-boom, while glue drying.
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  #224  
Old 01-07-2015, 05:44 AM
thorst thorst is offline
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Wow. What a great nose. It will be a masterpiece!

Thorsten
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  #225  
Old 01-07-2015, 04:24 PM
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paperengineer paperengineer is offline
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Great! Very seamless nose
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  #226  
Old 01-12-2015, 03:23 PM
Necroscope Necroscope is offline
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Hi all.
Another dry-run.

Found some "twisting" of tail part. It's about 1mm looking on skin. Hope I'll can fix it in transitional section.
But actually 1mm of twist it's really good for such a long parts. So I can say that carcass' design prove itself, but I'm not really good on gluing parts. )

Photos bit blurry - 4 lamps is not enough for this huge thing.

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  #227  
Old 01-13-2015, 02:45 PM
Necroscope Necroscope is offline
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Long story short - this is hydro-accumulator in 1/33 made out of airsoft ball (6mm).
It takes approx 30min to design paper part in Rhino and assemble it. And hour and a half to print it because Photoshop and printer-software spoils up colors, again!
Log on the photos is a toothpick.



Bonus. Light-bulb made out of bead and drop of super-glue.
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  #228  
Old 01-14-2015, 12:30 AM
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sharunas sharunas is offline
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Quote:
Originally Posted by Necroscope View Post
It takes approx 30min to design paper part in Rhino and assemble it. And hour and a half to print it because Photoshop and printer-software spoils up colors, again!
Why don't you try just to use hatch command on Rhino for smaller parts, that don't require complex textures?

Again, your work is just superb!
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  #229  
Old 01-14-2015, 01:01 AM
Necroscope Necroscope is offline
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Quote:
Originally Posted by sharunas View Post
Why don't you try just to use hatch command on Rhino for smaller parts, that don't require complex textures?

Again, your work is just superb!
Thanks.

I'll try to play with Rhino on this for sure. But basically, yes - all colored parts require textures. Even flat clear part have a color and Noise ~5% over it. Without noise all parts looks unrealistically flat and bleak. Same for lines and rivets - colors of them are depends on basic color of part, so it's better to control it from PS.

But the color issue here is not in PS only - it's related to whole printing-route - PS, paper ICM profile, windows ICM profile, printer internal software and so on.
Unfortunately I still do not have full control and understanding over it. Even I calibrated printer and monitor - there still a lot of surprises. Especially in windows' color management.
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  #230  
Old 01-14-2015, 03:41 AM
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sharunas sharunas is offline
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Quote:
Originally Posted by Necroscope View Post
Thanks.

I'll try to play with Rhino on this for sure. But basically, yes - all colored parts require textures. Even flat clear part have a color and Noise ~5% over it. Without noise all parts looks unrealistically flat and bleak. Same for lines and rivets - colors of them are depends on basic color of part, so it's better to control it from PS.
Oh I see.

Quote:
Originally Posted by Necroscope View Post
But the color issue here is not in PS only - it's related to whole printing-route - PS, paper ICM profile, windows ICM profile, printer internal software and so on.
Unfortunately I still do not have full control and understanding over it. Even I calibrated printer and monitor - there still a lot of surprises. Especially in windows' color management.
Well is a dark forest for me, can't even comment
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