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Old 10-07-2011, 01:13 PM
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problem with pepakura......textures

hello guys.....Im having a problem texturing with pepakura....Im working on a R-103 Delphinus III from the game Ace Combat 3 Electrosphere. I imported the model to sketchup to "sand" it a little...and when I open the model in pepakura and try to apply the textures to the vertical stabilizer it begins the problem..... instead of applying the texture to the entire stabilizer the texture is applied to each of the polygons that form it ...here is a picture of what I mean....

It should be like this.....


but it turns out like this


any ideas????thanks
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Old 10-07-2011, 01:19 PM
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I forgot to show you the "Monster"

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Old 10-07-2011, 01:47 PM
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What software program did you export from and what was the file. OBJ 3ds?
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Old 10-09-2011, 11:39 PM
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Your UV's look really messed up.
1) pepakura has problems with textures in certain formats like .kmz
2) sketchup is really bad at texturing.

I'd first suggest exporting to another format that pepakura can handle. .obj or .3ds

From the second image it looks like some of the UV's have been scaled, it's tiled, but some just look random.
However, when you look closer at the texture map repeated tiling, it looks like there isn't actually enough texture to cover the stabilizer as in the first image, so to me it looks like a texture applied to a decal placed over the model instead of being a texture applied to the stabilizer itself.
Any chance of seeing the actual texture, and a wireframe of the stabilizer in sketchup?
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Old 10-10-2011, 12:43 PM
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I think sketchup does a good job of texturing you just have to know how to go about it. This is a projected texture. Think about a slide projector shooting an image onto a wall and you will get the idea behind this. The following images will show that this works fine. I think Maxikumike's problem was he painted the image onto the different faces instead of projecting them. Just a thought.









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Old 06-24-2012, 04:58 AM
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Hi Mldixon, i followed the steps you mentioned, (and from other tutorials as well), but still wasnt able to export the textures to pepakura. here are my steps:

1.first i made a square and made it 3D.



2. Then i made duplicate of the front face for projection beside it.


then i imported an image as a texture


Then i projected the imported image



Then clicked the paint bucket, used the eye dropper tool, clicked on the image on the right, then painted the model on the left.


Exported the file as 3D model (.kmz)



ran it on pepakura designer and this is what i got. =(



I fiddled the texture settings, but only "Material2" makes changes on the model. the rest does nothing.



I added texture on the sides to add a different texture, but when i chose to put texture on "Material2", it added to all the sides.



Even if i set texture to material3, it doesnt change the texture on the sides.



Hope you can help me on this one so i can find where im going wrong... :(

Thanks!
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Old 06-25-2012, 08:12 AM
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Why .KMZ instead of .3ds?

I am using the pro version so I have access to the full range of exports. My guess is the problem is with the kmz format.

I duplicated your model and had no problems with the export. This was a 3ds export. In KMZ I was unable to get a successful export.

You need to align the image in front of the part you are texturing so that it is projected onto the part. If you do not explode the part before projecting you are just painting the surface. In this case Pepakura will paint all surfaces of the part with the image.

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Old 06-26-2012, 07:19 PM
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mldixon thanks man! you just changed the game for me haha. .3DS did it for me.
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Old 06-27-2012, 12:40 PM
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I already made my very first textured model from scratch. I was having problems with how it was supposed to be split per side but i can handle that. this time, im just having problems exporting colored sides to pepakura. I mean when you use a paint bucket, color a side red or green, when it exports to pepakura, everything turns to black. what i did was i made jpeg images from photoshop of palettes i want, (5 images for 5 colors) then imported it as a texture and thats how i made it work. its a little hassle and im thinking if theres a way around this since you cannot really project a colored side unless its a texture. thanks!
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Old 06-27-2012, 05:13 PM
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no easy way. you solved the problem the same way I handled it.
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