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  #1  
Old 02-18-2018, 08:56 AM
MsWarior3 MsWarior3 is offline
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Cool First spiderman life size papercraft ever

Hi, im new at this forum, i'm MsWarior3, im kinda new at 3d design and edit, but I have a big goal. I decided to create the first spiderman life size papercraft.

I've dedicated a lot of time on this project, First I decided to work with this model, created by netmarble
It's from spiderman Homecoming, so i had to investigate the actor's height . Tom Holland is 1.73m ,

When i tried to preapare it for editing i noticed that the model have a regular quantity of polygons, and a BIG texture problem, it's so poor 512x512

Well, i've inverted like 35 USD to recreate new 4k Textures (i've scaled the texture to this quality for security)


There is a better view of the new texture, So i only need to unfold it and build it for myself to be shared for public. Thanks for reading, What do you think about?
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  #2  
Old 02-18-2018, 10:11 AM
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airdave airdave is offline
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Its poor, because its not "designed".

The basic pattern/template is ripped from a video game.
(Piracy, to be honest)
Then it is converted to a more manageable pattern for unfolding.
The surface artwork is the actual textures ripped from the video game,
so its low quality, low detail, low resolution.
Pepakura often does all the work creating an unfolded paper model, but does nothing for the quality of the artwork or design.
Are you using Pepakura?

Forget the fact that Spiderman is a copyrighted image/character...
as long as you're not looking to retail this model, design it for yourself.
But instead of "stealing" a pattern, make a new one...a better one!

Learn how to use a modeling program and contruct your own life size 3D model of Spiderman...
unfold it and turn it into a paper model.
Pepakura was designed for this purpose.

What modeling software have you purchased?
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Old 02-22-2018, 06:16 PM
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ShadowCory ShadowCory is offline
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Please keep us updated on how you achieve your goal. Making a life size paper model of a character is a very daunting task! May I suggest you try a smaller version first? I have seen a few life sized paper models and the support structure to hold the weight of the paper, glue, and ink will be just as important as the outer skin of the model itself. I start running into support problems with my characters at around 45 cm. So 1.73 m will be a very heavy model to support on two legs indeed.
I also echo AirDave's advice about violating copyrights and other people's works. I can supply you with a simple humanoid character to work with in various object formats if you would like to attempt to make your own version of Spiderman.
Keep on reaching for your goal, but don't overwhelm yourself, especially on an early or first project.
Good luck!
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Old 02-22-2018, 06:44 PM
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airdave airdave is offline
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Spiderman has some real good squatty poses.
The squat is Spiderman's signature pose.
I especially love the hanging upside from the web strand squat. lol

My point is, at life size, the squat will lower the demand on the structure.
Like Cory says, without proper internal strength, you could run into problems.

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