#11
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Re: Meta: Textures
Texture in Meta is not that great you will find if you rotate the model it gets better looking at some angles.
I am useless at texturing but I found that if you use meta to get the texture approximately right and then transfer to Pepakura you can modeify the pattern in your Paint package and keep swapping in and out of Pepa to improve the look in the model window. The sad thing is that the colours are printed in very washed out manner and can really only be used as guidelines. Pepa says it has a better package for acheiving crisp colours and edges but I am not prepared to spend a $150 for it. I am inclined to use simple shapes squares and circles in meta using either the knife to give me an indication of where features are or if you have the analogue cutting routine from the registered version you can use that to be totally accurate in placing effects. You will end up having to work quite in pepa removing all the extraneous lines generated but its ability to recolour lots of lines at once using the square technique (point at a line the move the mouse to cover more lines) helps a lot. I gues this really says there are ways of getting around things just experiment. A last comment it IS worth geting the full version of Meta. |
#12
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Re: Meta: Textures
As I view my model from other angles the texture rights it's self as you say so I guess it's the software.
Would this improve if I paid the money and upgraded from the free? The plan is to have a full textured model to unfold in Pep and then do any re-colours in Photo shop using the original unfold as a guide to letter positioning and angles etc. Cheers JTF |
#13
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Re: Meta: Textures
i have the registered version and still at times get that distortion from time to time. it appears mostly on curved surfaces.
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#14
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Re: Meta: Textures
I have applied a texture to a several faces and in Meta it looks fine.
When I then load into Pep the textures is all black. Any Ideas? Cheers JTF |
#15
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Re: Meta: Textures
what format are the texture files?
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#16
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Re: Meta: Textures
They are saved in JPEG format via Photoshop using Max quality setting.
Size is 1480 by 213 pixels. The Model Meta is around 1500 by 210 units. The surface in question is a boat type deck with around 7 faces, practically flat. Cheers JTF |
#17
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Re: Meta: Textures
without looking at it one of 2 things comes to mind. a) the texture file is too big or in meta material you have a color assigned as well as the texture. or the material settings are wrong.
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"If everyone is thinking alike, then somebody isn't thinking." |
#18
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Re: Meta: Textures
Some screenshots.
Cheers JTF |
#19
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Re: Meta: Textures
are you using a texture image or are you just applying a tan color to the material?
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"If everyone is thinking alike, then somebody isn't thinking." |
#20
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Re: Meta: Textures
Texture image.
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