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  #21  
Old 10-09-2008, 11:24 AM
JT Fox JT Fox is offline
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Re: Meta: Textures

Being playing with size, it does matter.

I've reduced the maximum size down to 512 px and it now works in both Pep and Meta.

At 512 it just look shite. Can Pep take a larger size texture?

Cheers JTF
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  #22  
Old 10-09-2008, 11:50 AM
JT Fox JT Fox is offline
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Re: Meta: Textures

I've switched to bmp and now save and show up in pep at 1500 px so problem solved I guess.

Cheers JTF
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  #23  
Old 10-09-2008, 12:15 PM
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Re: Meta: Textures

pep maxes at 1024, pep 3 will auto resize o 1024. above that you need to buy peps hi rez program. its 98$
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  #24  
Old 10-10-2008, 07:24 AM
JT Fox JT Fox is offline
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Re: Meta: Textures

From what I can tell the old Pep also re-sizes.

Switching from JPEG to BMP has also cured my distortion problem as metioned earlier in the thread.

Cheers JTF
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  #25  
Old 10-10-2008, 07:51 AM
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Re: Meta: Textures

yea i have switched to trying to use bmps as much as possible.
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  #26  
Old 10-13-2008, 11:52 PM
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Re: Meta: Textures

Haha! You guys rock! I just figured out [Thanks to Nothing and JT Fox] that I should've been using BMP files for textures! Now they show up in Pepakura! Rock on guys!
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  #27  
Old 10-16-2008, 06:06 AM
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Re: Meta: Textures

About the distortion, have you tried rendering in Meta? Sometimes the texture appear distorted in the 3D view but comes out alright when rendered, just a software artifact.
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  #28  
Old 10-16-2008, 06:15 PM
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Re: Meta: Textures

A small hint always make sure your texture sizes are divisible by 8 Meta does not like odd numbers
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  #29  
Old 10-16-2008, 07:52 PM
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Re: Meta: Textures

nice tip. thanks
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  #30  
Old 10-17-2008, 03:57 AM
JT Fox JT Fox is offline
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Re: Meta: Textures

Lex, barry.

Thanks for the tips I shall check my texture sizes when I get home from work and look into the render option. I have never used that before.

Cheers JTF
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