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  #41 (permalink)  
Old 09-11-2010, 07:35 AM
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for me the scale of the 3d model doesnt matter as the model scale is determined by the unfold. so as long as my plans fit in the grid i dont worry about the size of the viewport images.
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  #42 (permalink)  
Old 09-11-2010, 08:59 AM
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I'm finding I'm having to stretch my textures to fit my 3D model which results in a poor surface texture.

My current model is about twice the size of the grid.

Cheers JTF
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Old 09-11-2010, 03:34 PM
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i always model inside the grid.for me 3d scale is not important. try putting the image in and rescaling the model to the image.
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  #44 (permalink)  
Old 09-12-2010, 12:56 PM
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I think I may have found something out I hadn't considered before.

I bring my design images into Meta in the following manner.

As each point in meta equals 1mm and 1 px if you want to design in real size then a 180mm length model like a 1/72 plane would need a size of 180 px. As that is a bit small I multiply by 10 and have an image 1800px by 1800 px with a resolution of 300 dpi.

When I rescale the image to 1024 to use as a texture I don't change the dpi therefore the physical size reduces. When the texture goes into Meta it's less than 100mm and needs to be stretched over twice it's size.

I've played around adjusting the dpi to 72 and keeping the physical size the same, it seems to help.

Cheers JTF
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