#1
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Meta: Textures
This thread is for any with a question on using textures inside Meta.
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#2
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Re: Meta: Textures
I am working towards completing a model which I hope will be good enough for the shop.
I have completed the Meta 3D design phase and have started the texture and colouring phase. As this model with be for sale I thought it best not to use the original scans I had from a magazine as they are clearly labeled with copyright and the artist name. So decided to draw my own line drawing. This done for the port side I applied it a a texture to the 3D model. However the vertical line on the side of the rear fuselage distort as they pass from one face to the next. I load my model in Pep and now they seem OK. Any ideas on how to get the Meta view to look correct? Cheers JTF |
#3
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Re: Meta: Textures
That looks really good - I know nothing about Meta but it might be my next step too - kinda waiting to see what kind of decent tutorials I can find on here, zealot or papermodelers.
Chris
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#4
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Re: Meta: Textures
You know what, I've been working with only the default textures in MEta ever since a year ago when I first started.About Last Year in December, I was able to use Custom Textures and they appeared in Pepakura. Now it won't show up, what do you guys do?
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#5
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Re: Meta: Textures
jt you might need to change the view settings from software to either direct 3d or open gl.
@soaring i dont understand the question.
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"If everyone is thinking alike, then somebody isn't thinking." |
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#6
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Re: Meta: Textures
It's like this. I make a model in Meta, and no, I only use the materials given. You know, like varients of the rainbow, red, yellow, blue...
When I want to add more than just that, like shadowing, and other things, I make my texture in a Paint program. After, I map it in Meta. Here's where the problem comes in, the Texture appears to be locked in Meta, however, when I open up pepakura the texture doesn't show. |
#7
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Re: Meta: Textures
thats puzeling. do you create material asign color then set material to face? if you could send me an example i might better see waht is going on.
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"If everyone is thinking alike, then somebody isn't thinking." |
#8
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Re: Meta: Textures
I'll post a picture tomorrow
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#9
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Re: Meta: Textures
Quote:
I'll play around some more. Cheers JTF |
#10
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Re: Meta: Textures
one thing to think about is that meta is not that powerfull an app(relativily speaking) on ocasion i get the same thing but it has to do with program and not the textures. even though you get some distortion it doesnt mean the tetxture is messed up. if you rotate and look from another perspective you see it straighten up. i hope that made sense. i havnt seen that problem in a while. it might also have to do with the quality of the texture used.
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