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  #21  
Old 08-22-2015, 08:33 PM
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sgoti sgoti is offline
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Originally Posted by croden View Post
Thank you sgoti. I wish there was a free program out there. I cant afford a 95$ one. Especially seeing as I am 14 and cant work yet... Thanks thoug
Welcome to life!

Oooh… And taxes… Wait until you have to deal with taxes… and bills… rent… licenses… insurance… registration fees…

(Great- Now I just brought myself down! )
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  #22  
Old 08-22-2015, 08:40 PM
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paperengineer paperengineer is offline
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Originally Posted by sgoti View Post
(Great- Now I just brought myself down! )
This may cheer you up... or just annoy you to death... or creep you out... or all 3 http://m.youtube.com/?#/watch?v=NIIUpczoOgE
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  #23  
Old 08-22-2015, 08:44 PM
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croden croden is offline
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Originally Posted by sgoti View Post
Welcome to life!

Oooh… And taxes… Wait until you have to deal with taxes… and bills… rent… licenses… insurance… registration fees…

(Great- Now I just brought myself down! )
Yep, still have four years before I have to deal with those thankfully
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  #24  
Old 08-22-2015, 09:06 PM
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sgoti sgoti is offline
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Originally Posted by paperengineer View Post
This may cheer you up... or just annoy you to death... or creep you out... or all 3 http://m.youtube.com/?#/watch?v=NIIUpczoOgE
Had to play with the url (you posted mobile link, I'm on laptop right now).

Was it supposed to be ten hours of Patrick saying "I love you"? (That's what I ended up with)
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  #25  
Old 08-22-2015, 09:14 PM
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paperengineer paperengineer is offline
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Yeah
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  #26  
Old 08-23-2015, 01:14 AM
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murphyaa murphyaa is offline
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You've gotta be a student to get Rhino for $95. Otherwise, it usually sells for $995.
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  #27  
Old 08-23-2015, 07:23 AM
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trainfanM trainfanM is offline
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Hello Croden,

Here are some general-purpose vector program suggestions to make papercraft models -- none of these are papercraft-specific or use 3D, so they won't unwrap models. However, Inkscape is free. I myself use an older version of Illustrator CS.

Cheers!


Inkscape
- free and open-source, versions for OS X 10.7+ and 10.5+, saves by default in svg but can also save in pdf
https://inkscape.org
the manual: Inkscape
other tutorials: https://inkscape.org/en/learn/

iDraw
- $25, for OS X 10.6+
iDraw - Mac Illustration and Graphic Design
user guide: http://www.indeeo.com/idraw/download...wUserGuide.pdf

Affinity Designer
- $50, for OS X 10.7+, Pantone and spot colors are on its feature roadmap -- it doesn't have these yet
http://affinity.serif.com/designer/
tutorials: http://affinity.serif.com/tutorials/designer/
forum: https://affinity.serif.com/forum/

Sketch
- $100, for OS X 10.9+
Bohemian Coding - Sketch 3
tutorials: Bohemian Coding - Learn Sketch

Adobe Illustrator CC
- part of Creative Cloud for $20 per month, OS X 10.9+
https://www.adobe.com/products/illustrator.html
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  #28  
Old 08-23-2015, 07:38 PM
billinds billinds is offline
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hi
i made models during architecture school
and since retiring from aviation
I worked on the A320 simulator among others
I want to build detailed models of my designs as well as famous buildings
canon papercraft has been fun but im ready to step it up a couple of notches
can anyone help me
example
himeji castle,sagrada familia
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  #29  
Old 08-24-2015, 09:08 AM
chippychua chippychua is offline
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my Design Process Summary

Hi Christopher,

As there are many possible solutions to any particular problem, There are also many routes one can take in designing paper models. Here I share with you a summarized process of mine. From 3d design to unfolding to pattern layout and glue tabs, I use Sketchup 8 with flattery plugin (Flattery Papercraft Tools). Then I export to JPG and put in everything esle (labels, logos, details, shadows, effects, Other enhancements, etc. etc.) in Adobe photoshop cs2. Sketchup so soooo easy to learn yet so versitile, and also available for free. Photoshop CS2 is also now available for free (google it. Im not sure if this is available for mac as I'm a pc user).. There are also a ton of other free image processing software out there (gimp, paint.net, etc., google them) but I'm only familiar with this version of photoshop. One can also export vector formats from sketchup for further editing in vector software like adobe illustrator or correldraw (this route I'm not familiar with, but I heard vector format is the way to go for easy proportional re-sizing of patterns).
Start simple and detail your way up once you are familiar. Everything is only hard in the beginning. Have fun evolving you design process.

Regards,
ChipP
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Here's a visual summary of my process:

from Simple model


to not so simple model

I hope this helps.
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  #30  
Old 08-24-2015, 10:13 PM
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zubie zubie is offline
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Hello Croden

I'll speak in defense of Blender, which is free and will work on OSX (and PC and Linux/X11). I actually started working with Macs (various generations of imacs) and basically stuck to Blender, particularly because it does have an available paper model script that will unfold your model. Some people's experience with Blender might be colored by the earlier versions of Blender which were very difficult to use by people used to Windows type GUIs. From version 2.5 onward though it uses a more familiar window driven system. Although it is still very closely tied to the notion of a "context" driven command system, meaning what exactly happens depends very much on what you are actually doing and where your mouse cursor actually is. There are available menus for many operations.

It does have a "somewhat" steep learning curve, but mainly because it will have way more features than you actually need (you can make a fully 3d animated movie with the thing). That's why I quote the "somewhat" because in truth if you start up slow and learn the parts you need to know, you should become fairly proficient sooner than you might expect.

The paper model script exports 2d sections as svg (scalable vector graphics) which can be directly edited in Inkscape (available free for mac) or converted into raster images for editing by Gimp which can read svg (also available free for mac). Blender does allow for skinning the models with paint schemes and markings that can then be "baked" by the script onto the parts, but unfortunately I can't give you advise on that since I only finish parts off in Gimp (personally I find that the resolution of parts generated from skins poor; Gimp allows me to work on parts at higher resolutions, typically I'll go between 150 to 300 dpi)

In the end, the "free" software can be very workable but it will require more work on your part to learn. Free software and plugins are often done by volunteers who don't always have the time to worry about user friendlyness since they aren't trying to compete in a sellers market.

Blender - blender.org - Home of the Blender project - Free and Open 3D Creation Software
Paper Model script - Extensions:2.6/Py/Scripts/Import-Export/Paper Model - BlenderWiki
Inkscape - https://inkscape.org/en/download/mac-os/
Gimp -http://www.gimp.org/downloads/

This R2 was the first thing I did in Blender that I documented to any extent:
Import plan into background (3view step)
Insert cylinder mesh and edit shape to fit
...basically done. Marked seams to control how it unfolds. Export using script Example of SVG of parts generated:

Article on the finished version is on an old blog post (I didn't have a thumbnail of it unfortunately)
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