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Airplane fuselage design through cross sections...
Hi everybody!
As some of you already knows, my paper model hobby is mainly devoted to paper automata and paper globes. Last year, I was asked to design the OGS Explora research vessel, owned by the institution (OGS) where I work. It was a nice experience, and I hope that the final result is satisfactory, though I am an absolute beginner in the field of scale model reproduction. Now, I would like to design an airplane through views and cross sections. My question is: Can you indicate good tutorial(s) explaining how to design the fuselage (but also other parts) by means of cross sections, utilizing a 3d polygonal modelling software (I usually use metasequoia)? Thank you very much for your help! PINO
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#3
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Here's my pennies worth of help.....
For a fuselage, a simple round cross section. Create a tube, as many sections as needed like thus... Move and scale as needed like this... Wing and engine next.... A bit of texturing And so on...…. Gary
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#4
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^Basically that. Conceptualise as a series of deformed cylinders, plan ahead how many polygons you intend for each bit, and make provisions for when things blend in or out of the fuselage, like intakes or cockpits. If you have reference on how the cross section looked like, then it's a good idea to try matching those.
Having said that, a better thing to learn is how to use polygons to design complex surfaces in general. Vast number of CG tutorials and videos can help on that, and I think your question is best answered by learning such mindset rather than particular techniques. Aircraft model design is no different.
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#5
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Quote:
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#6
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Quote:
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#7
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SurfMaster, by Emil Zarkov, is an add-on for Autocad - which I usualy
refer to as Fraughtocad - so I have no experience of it as a program. Just for reference see SOFTWARE: SurfMaster v4.1 by Emil Zarkov :: ModelArt :: Card Models :: ZarkovModels Store but the user manual at http://cadbest.com/store/files/Surfm...UserManual.pdf describes some basic concepts in a way that you might find helpful. |
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