#11
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Is that the "Found it on the Internet" section?
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#12
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Top right corner, Downloads tab
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"Rock is Dead, Long Live Paper and Scissors" International Paper Model Convention Blog http://paperdakar.blogspot.com/ "The weak point of the modern car is the squidgy organic bit behind the wheel." Jeremy Clarkson, Top Gear's Race to Oslo |
#13
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I am not aware of any book or online tutorial that offers a thorough explanation of card modeling techniques. Years ago, the Card Modeling FAQ included a section on techniques but it was rudimentary at best.
Ship models tend towards a very high degree of difficulty due to large part count, numerous small detail structures, the need to fashion a perfectly true hull, and rigging requirements. In this respect, you basically entered the hobby near the highest levels. I do not recommend building one model over and over. Modeling is a lot like exercising. If you perform the same exercises every day, your body acclimates to them and the same routine provides less benefit over time. Varying exercises each day causes the body to work much harder and thus gain muscle much more quickly. In the same way, taking on a diverse array of models will expose you to, and require mastery of, a much broader array of techniques. For example, building tank models, a builder will naturally learn how to make more tight fitting box structures. This directly translates to building better ship superstructure elements and gun turrets. Building aircraft fuselages will facilitate building better ship hulls. Building World War I era biplanes will provide useful lessons on rigging ships. You are definitely on the right track seeking digital models. If you make a mistake, you may always reprint and try again. Just now I finished 4 hours of work building the saucer of Rawen's new Refit Enterprise. It all went into the recycle bin. However, I now know exactly how to build a very tight and well aligned saucer for that model. That is the sort of trial and error a digital model allows. Anyway, as the others suggested, the internet abounds with free digital card models. If you want to build something in particular, like an X-wing or Type VII U-boat, I recommend asking. The very helpful people here will quickly direct you to what models exist. Good luck! |
#14
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Some useful links:
Lower Hudson Valley E-Gift Shop: The Lower Hudson Valley Paper Model E-Gift Shop - Gallery Models Murph's Models: https://murphs-models.webs.com/ Papermodelers downloads: http://www.papermodelers.com/forum/vbdownloads.php paper-replika.com: Latest Paper Model PRModels: Home Page - PRmodels Space Station 42: http://www.ss42.com/toys.html UHU02: http://uhu02.way-nifty.com/ There are lots more out there but those are some of my favorites when browsing for stuff to build. |
#15
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I haven't mentioned my theory on models in a long time.
They generally fall into two categories - rectalinear (boxes) and organic (roundish) Similar but different. As you say you like Sci Fi, I would recommend either Marcos's site, http://www.toposolitario.com/worksho...permodels.html or Chris's site, Free Stuff! – Genet Models To hone your skills on organic models, I recommend the Canon one-page animal models, https://creativepark.canon/en/catego...072/index.html , the one-pagers look cute even if you mess them up, and you can always find someone to give them to. Dave's Koolwheelz models vary from easy to moderately difficult, so they are great to develop skills, KoolWheelz Paper Models Collection There is a huge variety of stuff over at One Monk, onemonk.com , not that I would direct your attention to any of my models at the bottom left or scattered amongst the Hoard files. And check out the sections here for things you might like
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A fine is a tax when you do wrong. A tax is a fine when you do well. |
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#16
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Card Modelling:Basic and Advanced Techniques by Alvar Hansen Untitled Document
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