#61
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#62
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The attack dices get doubled - that gives temptation to use it in spite of the lover defense. It would be good to use against critical damaged ships with halved attack.
Such perks should give an advantage, but also be a potential weakness - otherwise players of other than Hekate races would scream of unfairness. The way it is, this trait will not be used without thinking, but there will be occasions it will be perfect for. Of course it is all a matter of extensive playtesting and tweaking as we are working with a draft of a system here. |
#63
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Glad that you read it!!!!
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Shoot! :D Quote:
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In the firing arcs of the base of the ships are already accounted the weapon systems that can fire to several places, i.e. weapons that are mounted in towers and can rotate. Quote:
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Secondaries: 1 turret with 2 weapons and 360º 1 turret with 2 weapons P/B/S 2 fixed Starboard 2 fixed Port =8 2 special in the bow arc of fire. Quote:
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#64
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ah yes - it was that typo that threw me off on that one base
what do you think of the overlapping arcs to bring more firepower to bear? that overlap will be unique to each ship based on configurations and ship design. Thanks! Chris |
#65
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Chris, you are always revealing my hidden cards! That cannot be.
You mean this Special Ability: Sliding Towers: This ship can concentrate the fire of all it's primary weapons, refer to Ship Card number in any arc except the rear arc. The turn this ship does that cannot fire it's primary weapons in any other arc. |
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#66
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I like the special ability most definitely but I think most ships should have the ability to overlap arcs somewhat - it doesnt have to overlap much but I think it would offer a better strategy to movement the overlaps could be race specific bonuses based on their ship designs! Or restrictions for that matter
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#67
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But you see, that overlapping already exists in the basic ship base. If the Mars Cruiser has 10 Primary guns and he can fire 8/6/8 that means that he is overlapping its two towers with the side weapons.
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#68
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Each battery can fire once a turn, right? So I could fire 6 primary to the ship in front with the two turrets, but then my firepower to either side would be 2 as the turrets already fired, right? If so I'd wrote the sides 2(6)/6/0, and front (6)/4/2 where number in the ( ) is from turrets and can be used only once. There are two turrets of 3 guns - if you can use the turrets separately then it could be written 2(3,3)/6/0, (3,3)/4/2 |
#69
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So I left this inconsistence just to add simplicity and to make towers be more important than hull mounted weapons. So in reality a turret weapon can potentially fire up to 4 times in a turn while a hull mounted turret can only fire once. But you pay a lot more for turrets than you pay for hull mounted weapons and you just need to glance to the number to know how many dice you use and speeds things up with elegance. |
#70
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yeah - that gets kind of complex to remember what shot and then you may have to consider when weapons are damaged by a crit hit. I will try to make up a base to show what I mean, maybe it will make it clearer.
Chris |
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