#1
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Meeting Engagement - One Game Report
Meeting Engagement (Rules Version 0.1c)
Forces: Hecate 2 Shagorn CC 2 Ashral DD Admiral QC3 Humans 2 Mars CC 2 Sunders DD Admiral QC 5 Turn one Initiative Hecate: 2 Humans: 10 Missiles and torpedoes were fired. PD defended all except 3 torpedoes that hit the Human CC1. But 3 points of damage and 1 critical. Human CC1 lost one point of cargo. |
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#2
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Turn 2
Turn 2
Initiative Hecate: 4 Humans: 9 Movement: Hecate cc1 Hecate cc2 Human cc1 (+3) Human cc2 (+3) Hecate dd1 (+3) Hecate dd2 (+1) Human dd1 (+3) Human dd2 All ships moved more or less half their moving allowance. Fire Things heated up. Hecate cc1, cc2, dd1 fired 12 torpedoes against human dd2. 6PD dice were rolled with two 6s rolled. Ten torpedoes entered the hull of the dd2. 10 Rolls of 3D6: 4, 4, 5, 7, 7, 11, 11, 12, 13, 13. Resulting in several severe explosions. (After the discussion, Joćo, who was playing with the humans accepted that going straight ahead into a fleet that can shoot 16 torpedoes is not a good idea. Inźs had a mean smile in her face.) :D Human dd1, dd2 fired their missiles against CC1. One missile entered resulting in 1 damage point and one critical. Hecate CC1 lost half its secondaries. |
#3
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Turn 3
Turn 3
Initiative Hecate: 7 Humans: 8 Movement: Human cc1 Hecate cc1 Hecate cc2 Human cc2 (+8) Human dd2 Hecate dd1 (+4) Hecate dd2 (+3) Fire Specials: Hecate dd1 fired 4 torpedoes against human cc2. Two hits one critical. CC2 lost half PD. Hecate dd2 fired 4 torpedoes against human cc1. Three hits two criticals. CC1lost half secondaries and 2 move points. (Total 6 damage to hull). Human dd2 fired 2 missiles against Hecate dd2. One went in. 1 damage and 1 critical. Hecate dd1 lost half PD. Human cc1 fired 2 HE missiles against Hecate cc1. Rolling 16 dice, Hecate cruiser defends all torpedoes. Secondaries: Hecate dd2 fires 4 secondaries against human cc1. Hits with 1. No damage. Hecate dd1 fires 4 secondaries against human cc2. Hits with 3. 2 damage (total 4 hull) Hecate cc1 fires 4 secondaries against human cc1. (half lost by critical). hits with 3. 1 damage no criticals (total 7 damage to hull). Hecate cc2 fires 4 secondaries against human cc1. Misses all. Human dd2 fires 6 secondaries against dd1. Hits with 4. 2 damage. (Total 3 damage). Human CC1 fires 4 secondaries against hecate cc1. Hits with 3. 1 damage. (Total 2 Damage to hull) Human cc2 fires 6 secondaries against hecate cc1. Hits with 4. 2 damage. (Total 5 damage). Primaries: Hecate CC1 fires 10 primaries against human cc1. Hits with 3. 3 damage. lost half special with critical. (Total 10 damage to hull) Hecate CC2 fires 6 primaries against human cc1. Hits with one. no damage. human cc1 fires 6 primaries against hecate cc1. Hits with 4. makes 3 damage and 1 critical. cc1 lost half primaries. (total 8 damage to hull) Human cc2 fires 8 primaries against hecate cc1. Hits with 1! No damage. Runing score: Hecate cc1 Damage 8/10 Half primaries Half secondaries Hecate cc2 Damage 0/10 Hecate dd1 Damage 0/4 Hecate dd2 Damage 3/4 Half PD Human cc1 Damage 10/12 Human cc2 Damage 4/12 Half PD Human dd1 KIA Human dd2 Damage 0/4 |
#4
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Turn 4
Turn 4
Initiative Hecate: 4 Humans: 12 Movement: Hecate cc1 Hecate cc2 Human cc1 (+5) Human cc2 (+5) Hecate dd1 Human dd2 Hecate dd2(+4) Fire Specials: Hecate dd1 fired 4 torpedoes against human cc2. 3 hits one critical. CC2 lost half secondaries. (Total 7 damage to hull) Hecate dd2 fired 4 torpedoes against human dd2. Three hits Trebled! Ship exploded. Human dd2 fired 2 missiles against Hecate dd1. One went in. Trebled! Ship exploded. Secondaries: Hecate dd2 fired against human dd2 Hecate dd1 fires 4 secondaries against human cc2. Hits with 1. no damage. Hecate cc1 fires 4 secondaries against human cc1. (half lost by critical). hits with 2. 2 damage no criticals Ship explodes. Hecate cc2 fires 4 secondaries against human cc1. Human dd2 fires 6 secondaries against dd1. Hits with 2. 2 damage. Human CC1 fires 4 secondaries against hecate cc1. Hits with 4. 2 damage. Ship explodes Human cc2 fires 6 secondaries against hecate cc2. Hits with 1. 1 damage. (Total 1 damage). Primaries: Hecate CC1 fires 4 primaries against human cc1. (Critical half primaries) Hecate CC2 fires 6 primaries against human cc1. human cc1 fires 6 primaries against hecate cc2. Hits with 3. makes 3 damage (Total 4 damage). Human cc2 fires 8 primaries against hecate cc2. Hits with 2! 1damage. (Total 5 damage). Runing score: Hecate cc1 KIA Hecate cc2 Damage 5/10 Hecate dd1 Damage 2/4 Hecate dd2 KIA Human cc1 KIA Human cc2 Damage 4/12 Half PD Human dd1 KIA Human dd2 KIA Both fleets now have Admirals with CQ1 (1D4) |
#5
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Turn 5 and 6
Turn 5.
The Human player won the Initiative. The Hecate cruiser lost 2 more points and received a cargo destroyed critical. The human cruiser lost 1 more point of damage and lost half its primaries with a critical. The hecate destroyer lost 1 more point of hull. Turn 6. The hecate won the initiative for the first time. The human player wasn't able to make the last point to destroy the Hecate dd and only made 2 points of damage against the hecate cruiser, leaving it with one. The torpedoes from the dd proved to befatal against the Human cruiser. |
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#6
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Will be reading through in detail... BTW KIA refers to a particular personnel, it might be better to use "sunk" or "destroyed" when referring to entire vessels...
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#7
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You're right. Or maybe just destroyed, they don't sink
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#8
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So in the end there were left only a badly damaged Hekate cruiser and destroyer on the battlefield. Sounds like a quite balanced game - except for that disastrous Human beginning
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#9
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And humans won almost always the initiative. But it balanced the lack of experience of Joćo.
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#10
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Oh, and how long those 6 turns lasted - did you say earlier 25 minutes with your notes taking and stuff?
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