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Old 01-28-2010, 06:59 PM
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Blackronin Blackronin is offline
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Scenario Objective Cards

These are some of the Scenario Objective Cards. If you have any other idea, please add on.

Scenario Objective Cards:

Scenario Objective Card #1: Annihilation
“Sir, we deciphered the message, sir. The Admiralty wants the enemy fleet wiped out. At any costs. Proceed with iron determination.”
Special Rules: The enemy fleet must be completely destroyed before the end of turn 12. For each full 300 points of your fleet you may add one cruiser.

Scenario Objective Card #2: Severe the Head
“Why are we attacking only that ship?! Because that is the enemy flagship. Severe the head and the body will crumble.”
Special Rules: Destroy the enemy flagship before the end of turn 12. During the game, once, you may decide to have the highest number in the Admiral Die of your admiral instead of rolling it in the Initiative phase.

Scenario Objective Card #3: Bombardment
“Fire ordnance at will when in range!”
Special Rules: Move to the adversary starting edge of the table and fire out of the table 20 special weapons warheads per 300 points of fleet size. This action must be done before the end of turn 12.

Scenario Objective Card #4: Blockade Run
“Fast! Screen those ships with our hull. Maintain the cruisers between the carriers and the enemy fire. We’ll make it, damn it!”
Special Rules: Escape through the enemy edge of the table with all your ships.

Scenario Objective Card #5: Convoy Escort
“I hate this! Escort duty with slow moving ships. It’s like being in a target practice. And being the goddamn target…”
Special Rules: You win if all the freighters escape before the end of turn 12. For each full 300 points, 100 must be used to buy transport freighters.

Scenario Objective Card #6: Q-cruisers!!
“Let them close in on us! Wait… Now! Open the panels. Fire! Let them taste our true nature…”
Special Rules: For each 300 points of fleet, 100 must be bought as transports. The first turn the freighters fire, take out the freighters and switch it with cruisers. Destroy all the enemy ships before the end of turn 12.

Scenario Objective Card #7: Recon in Force
“Knowing what is over there is more important than losing this entire fleet, did I made myself completely clear?! Now! The second flotilla will…”
Special Rules: For each 300 points of fleet subtract 50 points to your buying budget. Your mission is to get one of your ships out of the enemy table edge and make her return 1 turn later. That ship must survive until de end of turn 12 or if escapes from your table edge.

Scenario Objective Card #8: Delaying Action
“Don’t let them pass. Keep fighting! Avoid damage but maintain them here. Much depends on that…”
Special Rules: For each 300 points of fleet subtract 50 points to your buying budget. Keep half of your ships alive at the end of turn 12.

Scenario Objective Card #9: Combat Prototype
“The engine is falling apart. The weapon systems don’t work. The shield are flickering. Excellent, victory is near…”
Special Rules: For each 300 points of fleet subtract 50 points to your buying budget. Choose secretly one of your ships. That ship must survive until the end of turn 12.

Scenario Objective Card #10: Ammunition Shortage
“What do they expect us to throw against the Hecate?! Spit?!”
Special Rules: For each 300 points of fleet you receive one more cruiser. Every turn that your Initiative is an odd number, your special weapons can’t fire.
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