#11
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#12
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I agree on something simple, let's focus on the game itself and not how realistic the science is. at least at first... :D
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#13
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Yea, if someone do get serious, I did prepare a whole set of real physics to put things straight. But for all intents and purposes, a game is a game.
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#14
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Isn't it beautiful when the star destroyer appears on the upper screen in Star Wars making a dreading noise? Did anyone really cared that there is no sound in space?
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#15
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Definitely! Not to mention that feeling in the pit of your stomach the first time you saw, in the cinema, the original BSG viper launch!
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#16
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Phases of the
So this is what I have planned for the battle system.
The defualt will be the side view battle system, The second one will be a front view battle system The thrid is going to be a tactical battle system. Also I am trying to decied to go with direct x are xna for the graphics engine. What are some features that you would like to see in a new game maker? |
#17
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Phases of the game
Definitely FF7. I mean, Ive played Crisis Core Ive tried to replay the American version, but couldnt. I had already played the JPN version of Crisis Core, one time only I guess. But crisis Core is a really in-depth game. It really added alot to the whole story line of FF7. Amazing really, also was a revolutionary game for the PSP when it came out. Awesome graphics, good gameplay, long lasting story is only like 7 hours while missions are like 40 hrs good CG animations on par with advent children. Loved Zacks personality :FF7 you can just play again and again. It just has that fun factor you cant get rid of. There is always something to do in the game.
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