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Old 12-10-2012, 05:21 AM
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Wargames Rules - Capture the Colours

Capture the Colours is the title of a Napoleonic wargames set of rules of mine which is now being play tested in its third edition. The Napoleonic period forms part of the more generic horse and musket period. It follows the pike and shot era but precedes the breach loading rifles and machine guns.

My other wargames ruleset is ArmorGeddon, which is primarily for World War Two. ArmorGeddon covers the period of the armoured car and tank before the advent of nuclear weapons (1916-1945).

The terrain is very important in the latter period, as it enables the player to hide from enemy machine guns etc. The terrain for the horse and musket period, lacking machineguns is more, decorative and less tactical.

Both sets of rules involve simultaneous play, rather than turn based alternate movement. I have attached some photos of our last battle. The troops are Harry Allard's; French and Grand Alliance troops that fought in the war of the Spanish Succession around about 1700. These are 1/300 scale figures which means the infantry are only 6mm tall, the cavalry being about 1cm. The smaller buildings are only a couple of inches high.

There are several paper buildings on the battlefield. Anyone recognise them?
Attached Thumbnails
Wargames Rules - Capture the Colours-1-chateau.jpg   Wargames Rules - Capture the Colours-2-french-redoubt.jpg   Wargames Rules - Capture the Colours-3-french-infantry-deploy.jpg   Wargames Rules - Capture the Colours-4-prussians-attack-past-chatet-barn-road.jpg   Wargames Rules - Capture the Colours-5-norman-church.jpg  

Wargames Rules - Capture the Colours-6-bell-tower.jpg   Wargames Rules - Capture the Colours-7-old-farmhouse-pictorial-puzzle-.jpg   Wargames Rules - Capture the Colours-8-alliance-troops-breakthrough.jpg  
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Old 12-10-2012, 01:32 PM
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Oh so tiny and cute(?)!

I came to card modelling in the 1980s while still at school and wargaming was a hobby. I am pleasantly surprised that some still make the effort to put on a figure and terrain game that does not involve giant flying robot tanks!

Card model terrain is always great to see. Do you design your own?

D
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Old 12-10-2012, 01:36 PM
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These models and the terrain are aesthetically very beautiful, and the wargaming system looks most interesting.

Can you tell us more about the models of the soldiers and perhaps show a close-up image of some of them?
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Old 12-10-2012, 05:14 PM
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Looks very good. Do you have a link to a website?
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Old 12-10-2012, 09:26 PM
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Very charming and elegant architectural models! Lots of detail for 1/300 scale! Excellent graphics, they have a very realistic appearance. Very nicely done!
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Old 12-11-2012, 02:17 AM
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Quote:
Anyone recognise them?
I'll claim a positive ID on the delightful Chateau de Sceaux
by Pierre Gauriat
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Old 12-11-2012, 11:17 AM
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I believe that is the Alternate Realms Gothic Church
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Old 12-19-2012, 02:46 AM
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Model soldiers

The models are painted metal. Their individual quality is not top-notch, as in the much bigger scales. They are painted with a tooth pick.

Attached photos of the troop elements are arranged as per the rules.
Troops are defined as either 1 staff, 2 artillery (horse and foot sub-types), 3 foot, and 4 horse.

All the staff elements from both sides simultaneously attend to their duties strictly in this sequence. The novelty of simultaneous movement means that the control of movement is delegated to the on-table staff elements. Staff element in Capture the Colours form a whole new and novel branch of service.

Each staff element controls two or more other element. If these elements are equiped for combat, the assembly is called a UNIT. When the control extends to other staff elements, the staff elements form a COMMAND.

Units fight base to base, but the staff officers of commands move independantly. This requires that a token be placed under the staff element. The token has one raised edge, which represents one consolidated position for all his dispersed units, which are deemed to be elements in (one) line of command.

Orders are provided to all elements at all times. An order can be attack, wait, hold or rally. When an officer issues one of these four orders, he does so by physically placing his staff element in front; or to the left and/or behind his subordinates; in the middle; or on their right to indicate attack, wait, hold or rally respectively.

The same 'general rule' applies to units where the officer is based with combat troops in a command element. The command elements are designated with flags and fight in combat. Otherwise staff elements do not fight.

The staff officers are also assined character, which can be used to issue orders that do not fall in with the line of command. There are sixteen permutations of the four basic orders, and these are assigned to one set or 'bunch' of character tokens.

For example in the attached photo, all the staff have Hold orders, so as to reveal their individual characters.

Enough for now!
Attached Thumbnails
Wargames Rules - Capture the Colours-1-element-types.jpg   Wargames Rules - Capture the Colours-1-foot-artillery-elements.jpg   Wargames Rules - Capture the Colours-2-horse-staff-elements.jpg   Wargames Rules - Capture the Colours-4-staff-red-french-command.jpg   Wargames Rules - Capture the Colours-5-dutch-contingent-mixed-division-.jpg  

Wargames Rules - Capture the Colours-6-line-command-red-division.jpg   Wargames Rules - Capture the Colours-7-french-staff-bunch-characters.jpg   Wargames Rules - Capture the Colours-brigade-3-dutch-units-.jpg  
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Old 12-19-2012, 07:33 AM
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Many thanks for this additional information and for the images.

Don
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