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  #11  
Old 02-28-2019, 01:02 AM
westley westley is offline
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Made the delineators so long...
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Tyres & rims-img_20190228_090005.jpg   Tyres & rims-img_20190228_090023.jpg   Tyres & rims-img_20190228_085940.jpg  
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  #12  
Old 02-28-2019, 03:54 AM
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Kevin WS Kevin WS is online now
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Being very creative there - impressed that the chevrons work!

That actually also looks like a fun project!
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  #13  
Old 02-28-2019, 08:56 AM
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airdave airdave is offline
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re Tyres....I found the only way to better replicate a tire in paper, is to have more parts.
The round shape, the curved sidewalls, the concave and convex surfaces, all need more pieces to replicate.

But as the scale of the model gets smaller, this becomes more and more difficult.
Not just for the designer, but most importantly for the builder.

Many modellers are not scared away by very small parts, but not the majority.
My Saladin Tyres were large enough scale that I was able to comfortably introduce more sections to the basic structure of the tire.
But I still capped it at fewer parts to keep the model inline with my "beginner" skill design approach.

So thats my advice to make Tires more realistic...add more parts, which adds more angles and more shape to the tire.

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  #14  
Old 03-03-2019, 07:01 AM
westley westley is offline
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Managed to finish the directional arrow and the fire extinguisher.

Slowly working towards making the cabin and then the wheels
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Tyres & rims-img_20190303_144951.jpg   Tyres & rims-img_20190303_145818.jpg  
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  #15  
Old 03-03-2019, 07:02 AM
westley westley is offline
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Quote:
Originally Posted by airdave View Post
re Tyres....I found the only way to better replicate a tire in paper, is to have more parts.
The round shape, the curved sidewalls, the concave and convex surfaces, all need more pieces to replicate.

But as the scale of the model gets smaller, this becomes more and more difficult.
Not just for the designer, but most importantly for the builder.

Many modellers are not scared away by very small parts, but not the majority.
My Saladin Tyres were large enough scale that I was able to comfortably introduce more sections to the basic structure of the tire.
But I still capped it at fewer parts to keep the model inline with my "beginner" skill design approach.

So thats my advice to make Tires more realistic...add more parts, which adds more angles and more shape to the tire.

Thanks for the info. Looks quite good
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