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  #11  
Old 09-30-2009, 08:06 PM
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its a portable proagram so you can place the folder anywhere and just double click the exe icon.

i dont know anything about gimp, but some others here use it. and yea 1.5 Ghz is pretty slow by todays standards. but sometimes you have to use what have on hand.
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  #12  
Old 10-01-2009, 05:24 AM
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I know really slow, just have to work with what i got till I can afford better is the rule
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  #13  
Old 10-01-2009, 05:58 AM
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If it's the lite just extract into a folder and run from there, no install needed.

If it's the full version then install like any other program.

Cheers JTF
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  #14  
Old 10-01-2009, 06:20 AM
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actually i have the full version and did not have to install. i just had to input the key.
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  #15  
Old 09-07-2010, 04:29 AM
JT Fox JT Fox is offline
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Nothing.

Are you planning to update these tutorials to the latest version of Meta?

I treated myself to a new computer to cut a long story short I don't have access to Rhino anymore so I'm back with Metaseqoia. The latest version doesn't seem to match your tutorial.

Cheers JTF
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Old 09-11-2010, 07:30 AM
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i didnt get the upgrade as i thought it was just a compatibility upgrade for windows vista. how different is it?
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  #17  
Old 09-11-2010, 08:56 AM
JT Fox JT Fox is offline
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The unusual text in the boolean operations look different. Not used Meta for a while so not sure if there are more options.

Cheers JTF
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  #18  
Old 10-05-2010, 02:55 PM
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jt i just did a quick side by side with the new version and could find no differences. i think the latest version just adds compatibility to vista and W7.
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  #19  
Old 10-06-2010, 09:46 PM
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There is an ALPHA version of v3.0 which you can download. It adds a new function for its BLOB painter. I've already played around with it. Very interesting, but not really helpful for card model design.
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  #20  
Old 03-28-2011, 10:18 AM
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Metasequoia Tutorial

Are the tutorials you wrote still available? The links don't work at this time. If not, do you know of a great Meta tutorial for a beginner? I have read many but they are always on modeling airplanes for flight model simulators, swords, boxes, dogs, or ripping characters from games and using them as the base to make the model. Many are geared to one game such as Final Fantasy. I go through them and try to glean as much as I can from them. I want to design figure/model characters, unfold in Pepakura, and make them into paper models. I just need some basic instruction on how to start. If you start with a Primitive, I haven't seen any tuts that show you how to push, pull, extrude so it forms a person. Using dot-to-dot, my front view dots get all mixed up with my back side dots and so on. I know what most of the buttons do and can draw lines and points, make faces, extrude, invert, etc. but I don't know how to make a person. Not a sculptured person, but more of an anime-type person in clothes. I appreciate any help. I surely need it. I don't want to animate with rigging, bones and all and I have several good tuts on texturing and uv mapping.
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