#21
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actually any of the tutorials explaining the fundamentals of manipulating geometry in meta should be helpfull. it doesnt matter the subject being modeled the fundamentals are the same.if you understand the basics of what the buttons do it is then a matter of of playing with it to get the desired results. as a general rule of thumb break your subject down to its basic shapes to start. practice practice practice. sometimes it may help to get a model someone else has done and dissect it.
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#22
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Metasequoia Tutorial
Thanks! That makes sense. I'll just keep trying and practicing.
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#23
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Broken Link
I tried to open the link http://www.thedimensionofnothing.com/ebooks.htm and get an error message. That says "Opps the link appears to be broken" and suggests trying http://www.thedimensionofnothing.com which opens the home page of the Dimension of Nothing. Only a video worked so I registered for membership, signed in but still can't get anything but the video on Home page.
How can I see the tutorial?
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Bill Hancock Ole dog :( [hunt'n new tricks] |
#24
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I think the best method, and the one I use, is to take a ready made figure and adapt it, there is a metasequoia plugin to make characters just for this purpose. There are plenty of figures out there, you just need to find one that is closest to your requirements. You'll find that adapting a model is just as time consuming as modeling one from scratch. I'll try looking again for that tutorial, tried it myself, result wasn't very good. |
#25
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Here's a nice video: YouTube - Making of PIKACHU 3D pokemon metasequoia ????
The video shows (in fast forward) the author making a Pikachu model using Pepakura. Although it plays kinda fast, you will be able to get the idea. |
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#26
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Reply
Quote:
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#27
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I mean a ready made 3D model - in whatever format, complete with textures if needed, that you adapt the mesh and re-texture.
Like taking a airbus 3d model and converting it to a 757. The plugin m_BodyGen.lzh(52KB) is here :- ĦM'sAir PluginĦ Found a nice tutorial for doing figures from pictures :- Antony Ward - Freelance Digital Artist, Animator and Writer. It's the method that is important, not the software you use. Haven't found the other tutorial yet, wish I could, it's the old fashioned way of doing it. |
#28
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Thanks eric_son and codex34.The Pikachu clip was great, even though speedy! The Antony Ward tutorial was the best on modeling people I have seen. I am going to try following it today. Part of my problem is that I am new to 3d modeling and am trying to learn the mechanics of using Metasequoia at the same time I am learning modeling. Maybe that is how it is for everyone though.
Thanks again to both of you. I appreciate it tremendously. I can't remember ever being so motivated to learn to do something, as I am about being able to design and then make the model. |
#29
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The old metadocs are at UppIT! Free File Hosting just in case you wondered how to get the sym button to work, some kid stole and uploaded them :P
Metasequoia isn't as powerful as 3dsmax, but then again you can't run 3dsmax from a memory stick. Don't worry about learning metasequoia so much as learning the techniques on modeling, as these techniques will transfer to other software. I think the techniques you were originally referring to are 'box modeling', 'polygonal modeling', 'primitives modeling' and sometimes called 'low poly modeling', the google image search brings up some interesting stuff. Don't forget to look at ready made models to see how they do the awkward bits, armpits are a nightmare, to me anyway. One last thing, metasequoia has an awful rendering system, my modeling is done in metasequoia, the renders are done in 3dsmax, don't loose sleep because your models don't look as good as the ones you see on the net, even a box looks good with ambient occlusion rendering. Have fun. |
#30
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Thanks again, codex. Your comments and suggestions have been very helpful. I have found some already made models in .obj and .3ds and am practicing on them in a new (older) program I found named Silo. It seems more user oriented than Metasequoia. In the meantime, I am watching tutorials on different types of modeling in different software programs in order to learn the process and techniques. It is so true what you said about techniques transferring from one software program to another. Many thanks!
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