#11
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I have updated the tutorial with a section on texture alignment. I've changed the document revision number to 1.1.
Download the tutorial again from the link in the first post to get the new version. Steve
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My papercraft site: http://stevespaper.com My website: http://stevebondy.ca Currently developing: Normandy SR2 from Mass Effect 2 |
#12
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Quote:
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Steve
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My papercraft site: http://stevespaper.com My website: http://stevebondy.ca Currently developing: Normandy SR2 from Mass Effect 2 |
#13
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I learnt it the hard way as well. Though there are plenty of tutorials and help threads on the Inkscape forums you can search through.
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print, cut, score, fold, glue, gloat. Total Annihilation paper models Current wip: Scaldis De Ruyter, Sword Impulse [PR] |
#14
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Nice tutorial Steve, thanks!
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Glenn |
#15
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Thanks for this tutorial - it's helped me get started on a recolor or two. But I find myself stuck - how do you map a horizontal line to a curved surface? For example, a livery that paints the top or bottom of jet, such as the gray on the bottom of the Shuttle Carrier Aircraft, or the stripes on top of the Jamaican Air A340 in the One Model Per Day thread?
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#16
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Fahd. |
#17
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Nicely done tutorial. A lot of models could benefit from your part checking/correcting procedure.
August |
#18
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Hello,
This has been an excellent tutorial and I enjoyed going through the steps to edit a file as practice. But naturally, the downloaded pdf file that I really want to adjust won't "Ungroup". Is there a way to deal with this? I like the basic model very much but want to dim all of the panel lines. Thank you, Kurt |
#19
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For raster based images I use GIMP which has an excellent add-on called (if memory serves) HQ Upscale that can scale up an image with minimal loss of quality. In fact, the addon may be included in current releases of Gimp. I'm still using version 2.6 because I didn't like a bunch of the UI changes they made in 2.8. Good luck, Steve
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My papercraft site: http://stevespaper.com My website: http://stevebondy.ca Currently developing: Normandy SR2 from Mass Effect 2 |
#20
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If you examine one like the Embraer 170/175 prototype for example, on the cylindrical center section of the fuselage it's a simple straight line from one end to the other. It's on the pieces of the fuselage that have a change in diameter from one end to the other that require the color line to curve. Another technique you can use is to print a white version of the piece (or pieces), roll it into shape, then draw the line on by hand. Now unroll it flat again and you'll see the general shape of the curve you will need. Make note of where the line is closest to the seam, where it's farthest, how quickly or smoothly it changes from one end to the other, and so on. With practice it gets easier and you can start to see it in your head as you work with the shapes. Steve
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My papercraft site: http://stevespaper.com My website: http://stevebondy.ca Currently developing: Normandy SR2 from Mass Effect 2 |
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