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  #11  
Old 02-18-2014, 09:48 AM
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sjsquirrel sjsquirrel is offline
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Originally Posted by fahast View Post
Thank you Steve !

Fahd.
I have updated the tutorial with a section on texture alignment. I've changed the document revision number to 1.1.

Download the tutorial again from the link in the first post to get the new version.

Steve
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  #12  
Old 02-18-2014, 09:53 AM
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Originally Posted by legion View Post
Don't forget to explain layers as well. Using layers you can more easily show, hide and lock items, like one layer for panel lines, one for tabs, one for base color and one for fancy colors/patterns.
Yeah, I thought about going into layers but then decided not to since the model patterns don't make use of them anyway. I didn't want to add complexity, but you're right. There's plenty of good uses for them.

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Originally Posted by legion View Post
Also, right-clicking a group and selecting 'enter Group' allows you to edit the group as normal, but you don't have to ungroup and regroup.
Cool! I didn't know that. I'm relatively new to Inkscape myself so I've got plenty to learn too. Thanks for the tip. I'll work that in if/when I do another revision.

Steve
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  #13  
Old 02-18-2014, 05:29 PM
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legion legion is offline
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I learnt it the hard way as well. Though there are plenty of tutorials and help threads on the Inkscape forums you can search through.
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  #14  
Old 02-18-2014, 08:17 PM
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Nice tutorial Steve, thanks!
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  #15  
Old 02-18-2014, 08:30 PM
Dabeer Dabeer is offline
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Thanks for this tutorial - it's helped me get started on a recolor or two. But I find myself stuck - how do you map a horizontal line to a curved surface? For example, a livery that paints the top or bottom of jet, such as the gray on the bottom of the Shuttle Carrier Aircraft, or the stripes on top of the Jamaican Air A340 in the One Model Per Day thread?
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  #16  
Old 02-18-2014, 10:39 PM
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Quote:
Originally Posted by sjsquirrel View Post
I have updated the tutorial with a section on texture alignment. I've changed the document revision number to 1.1.

Download the tutorial again from the link in the first post to get the new version.

Steve
Thank you Steve.

Fahd.
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  #17  
Old 02-19-2014, 08:26 AM
k5083 k5083 is offline
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Nicely done tutorial. A lot of models could benefit from your part checking/correcting procedure.

August
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  #18  
Old 02-20-2014, 05:20 PM
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Hello,

This has been an excellent tutorial and I enjoyed going through the steps to edit a file as practice. But naturally, the downloaded pdf file that I really want to adjust won't "Ungroup". Is there a way to deal with this? I like the basic model very much but want to dim all of the panel lines.

Thank you,
Kurt
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  #19  
Old 02-21-2014, 03:52 PM
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Quote:
Originally Posted by BigGiraffe View Post
Hello,

This has been an excellent tutorial and I enjoyed going through the steps to edit a file as practice. But naturally, the downloaded pdf file that I really want to adjust won't "Ungroup". Is there a way to deal with this? I like the basic model very much but want to dim all of the panel lines.

Thank you,
Kurt
It sounds like the PDF you want to modify is not in vector form, which means it's in raster (bitmap/jpeg etc) form. That means you're stuck with photoshop/GIMP/Paint type applications. This tutorial assumes you've got a vector based PDF to work with.

For raster based images I use GIMP which has an excellent add-on called (if memory serves) HQ Upscale that can scale up an image with minimal loss of quality. In fact, the addon may be included in current releases of Gimp. I'm still using version 2.6 because I didn't like a bunch of the UI changes they made in 2.8.

Good luck,

Steve
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  #20  
Old 02-21-2014, 04:08 PM
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Quote:
Originally Posted by Dabeer View Post
Thanks for this tutorial - it's helped me get started on a recolor or two. But I find myself stuck - how do you map a horizontal line to a curved surface? For example, a livery that paints the top or bottom of jet, such as the gray on the bottom of the Shuttle Carrier Aircraft, or the stripes on top of the Jamaican Air A340 in the One Model Per Day thread?
That's a good question. Unfortunately I don't have a simple answer. I would start with a model that has a similar livery and use it as a guide. The exact curve you will need depends on the shape of the aircraft.

If you examine one like the Embraer 170/175 prototype for example, on the cylindrical center section of the fuselage it's a simple straight line from one end to the other. It's on the pieces of the fuselage that have a change in diameter from one end to the other that require the color line to curve.

Another technique you can use is to print a white version of the piece (or pieces), roll it into shape, then draw the line on by hand. Now unroll it flat again and you'll see the general shape of the curve you will need.

Make note of where the line is closest to the seam, where it's farthest, how quickly or smoothly it changes from one end to the other, and so on.

With practice it gets easier and you can start to see it in your head as you work with the shapes.

Steve
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