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Kings Bounty Royal Snake
Colorful little bugger. You can get to it from Tektonten's blog, tektonten.blogspot.com/2018/01/kings-bounty-royal-snake-papercraft.html
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#2
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Interesting model and nicely done!
I have not seen many snake models around actually.
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#3
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Was it difficult to assemble?...
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#4
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Only when you get to the head. Frankly, I had more than a couple hours worth of looking at the pdo and the actual parts on the last nine head parts. Do the frills attach here this way or that way? Do I build these two parts as a sub assembly or just build and attach individually? And this is pdo designed, so there was a little bit of overlapping-tabs issues. I ended up cutting off three tabs because I couldn't figure out a way to build things that didn't have tabs in the way.
I saved the head to last because I know myself. If I started with the head, I probably would have said it was not worth the frustration and chucked it. By building the body first, I was probably 75% done by number of parts, so I had to finish. Not really a difficult model, especially if you like to figure out why a designer did things the way he did.
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#5
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That is a nice lookin snake. I might add that to my menagerie.
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#6
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It is rather nice. I forget what I was looking for, when I was reminded of this and decided that it was time.
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#7
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That's a good one, V_K. And congratulations for figuring out a .pdo file; a skill beyond my ken.
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#8
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Most of the time when I do a pdo build, I have to have a pdf to look at and do chicken scratch to work out the build order. PDO files show which edges go together, but don't tell you where to start or which things need to be sub-assemblies before gluing. And tabs are usually wrong somewhere.
But they are much better than no instructions at all ... usually
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A fine is a tax when you do wrong. A tax is a fine when you do well. |
#9
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Hey VK,
Good job on the snake despite the difficulties with the PDO! Pepakura Designer 3.x is actually pretty useful once you get the hang of it - you can't save files on the free version but you're allowed to print out, so you can print to PDF. I've been doing a lot of BattleTech recolors and resizing and found these menu commands to be most useful, they change how the cursor selects and acts on graphic objects: #1 2D Menu>Edit Mode>Join/Disjoin Face #2 2D Menu>Edit Mode>Edit Flap Using #1 you can disconnect then reconnect sub-parts to ease construction or to use less room on the sheet. Using #2 you can move flaps around (your complaint), the cursor interfaces are quite intuitive. Don't forget to return to the default 2D Menu>Edit Mode>Select and Move afterwards. You can do 2D Menu>Import Image to add logos and such (no GIFs), but you can't rotate them and transparent backgrounds default to black or white. You can add text using 2D Menu>Edit Mode>Input Text but again you can't rotate them. These additions won't be visible on the 3D model display, but will print out correctly. Hope this was useful to someone! |
#10
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Beautiful model and beautiful workmanship
But I have a problem with certain animals like snakes because I have little grandchildren who do not yet understand and they play in the yard I do not want them to think it's a toy and go play with it AVRAHAM
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