OK folks, this idea has been tinkered with for a bit now.... I think its time to dust off the idea. Especially now that The Haggard has signed on with Ecardmodels.
I want to develop a Sci-Fi game that will utilize paper models for the entire game. Models will of course need to be kept fairly simple for this as people might need to print a build a lot of them. Possible even have 2.5 d representations of models to go along with the real builds.
I am thinking along the lines of a fairly large game with different parts that could be played standalone if desired.
Overall idea (this is a very quick, not set in stone idea of course)
Part 1: Outerspace phase will have space combat, troop and resource movement to specified location
part 2: planetary phase will be the dropping of troops and resources, building of bases and atmospheric combat
part 3: planetary conquest will be the taking over and elimination of the opponents bases.
I have no preconcieved notions of complexity but I would like to make it playable on a couple levels, very easy short games (30 min) and medium difficulty longer games (2-4 hours).
I am thinking the short games will just be one phase. Long game all phases.
If there is interest in developing this I will make its own section. If you wish to participate please let me know what you want to do - design models, work on game theory, write rules etc etc.
One thing about the models - we will want to use layers, probably fairly heavily as we will want someone who buys say a space freighter to be able to print it off in differnent colors or liveries based on The team/race/whatever they wish to play.
Thoughts?
Thanks!
Chris