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Old 01-16-2010, 07:28 AM
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Blackronin Blackronin is offline
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Quote:
Originally Posted by JT Fox View Post
I would suggest the first thing to do is map out detailed sequence of play.

Then you can create the individual modules which bolt into the sequence.

Another benefit is that it will help focus peoples ideas and input. There are so many post in a short space of time I'm getting a bit lost with everything.

Example.

3.0 MOVEMENT

3.1 Over watch:

3.2 Movement:

3.3 Opportunity Fire:

3.3.1 Any unit on the non-movement side may fire upon any enemy unit which
passes though it's line of sight.

3.3.2 Any unit which engages the enemy is marked as fired weapon and may not
move next turn.


This way we can have a thread section in the forum titled "3.3 Opportunity Fire:" with treads on each section of the rules. The first post will always show the current rule and it can be edited as ideas are put into place.

Just a thought.

Cheers JTF
That is a good idea, JTF.
One for each game.
I think that the games should have a similar feel, thought the turn sequence must be different. In one hour or less I'll post the game sequence I devised for the space battle.
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