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Old 01-17-2010, 07:27 AM
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Blackronin Blackronin is offline
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Hex advantages:
No measurement.

Hexes disadvantages:
Size of hexes. Big hexes less tactical choices. Small hexes smaller models on the table, harder to build with interesting details.
Movement will be done only in six directions, less flexibility.
Tactical solutions like terrain and buildings will have to be inserted in the hexes context, a thing that always gets done awkwardly, has hexes have six sides and squares are... squares (and almost all buildings are four sided)...

Non Hexes advantages:
Free movement.
Terrain.
Buildings where players wants them.
Unit sizes aren't dependent of hexes sizes

Non Hexes disadvantages:
Measurement (that we can deal with with several good solutions.)

Note: We are creating a game with levels of complexity that range from the easy (rules) to the difficult (three integrated systems). We must streamline it the best we can. So things that we can maintain easy, like model building, we should do it.
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