My 2'pence:
I like the light/medium/heavy tag, at least for the deep space part which I might be working the most. All armaments might have an effectiveness against each of these tag, which dictate their accuracy and damage. ie a destroyer might make good damage on light units, but poor damage on heavy units, while a battleship might make heavy damage on medium and heavy units, but will struggle to hit a light unit (ie rolling "1" on a dice)
For this part the ships might be:
Battleship (v slow long range against medium/heavy)
Carrier (v slow in charge of launching fighters/bombers)
Missile cruiser (slow long range against medium/heavy)
Escort cruiser (slow medium range against light/medium)
Destroyer (fast short range against light/medium)
[Torpedo ship] (fast short range against medium/heavy)
Fighter sqd (v fast short range against light)
Bomber sqd (v fast short range against heavy)
Transport/landing vessel (slow unarmed/lightly armed), details tbc
[Supply ship] (tbc)
Oh and a missiles marker perhaps...
From previous posts I think people agree most part of this setup, only minor variations are quoted which can be sorted out quickly depending on game mechanics, which is good news...
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