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Old 01-17-2010, 07:11 PM
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Blackronin Blackronin is offline
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So.

Let's get some points clear.

One. You want one game, with three phases and all phases will be played in a row? One evening game with all three phases played?

You want core units, like soldiers, tanks, fighter, dropships, capital ships all equal and players will choose colors and play? So why make two races for the core rulebook? Why not two human factions?

In my opinion, you'll have a poor game, if you try to make a tactical game played as a strategic one. I can give you several examples of "tactical" games to be played in 1/2 hour and you can see by yourself.

On point One. My idea is:

Cosmos in Conflict - Strategic Game Core Book (12-15 pages free book)
Cosmos in Conflict - Deep Space Game
Cosmos in Conflict - Orbital Defense
Cosmos in Conflict - Ground Assault

These books would focus on two species. Each book as a part of the whole but a distinct game in itself.

After that we would release books about the other species and other equipment with models coming out with it.

On Point Two: I agree, but adding a bit of effort we could make the core models for the two first races and we would have a clean line.
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