Isnt what we have been doing the basis for a universal concept? Also we still have Wyvern working on the backstory
I think we are shifting focus here quite a bit. Which is fine and good
Can we get an outline of your proposed rules (I assume it will be similar to what you have in your other thread for the rules?) before you go making a full game with models and all
this will also allow us to make more models for each game for enhanced stratgey. To make things work better as a campaign if each game is well done. To work as a campaign type we can simply and limit unit choices maybe who knows right now.
If a universal concept is different than that can you explain it more? What do strategic(operational rules) mean? Is that where all games will operate in basically the same manner so that if yo can play one, learning another does not have a big learning curve? If so, thats a definite must!!!
Isnt it getting kinda late for you? like 2 in the morning? Get some rest!
Chris