Thread: Game Testing
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Old 01-20-2010, 03:41 PM
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First fully documented game

Brief Description:

Commodore Johnson was an able commander. So full of confidence that when he met the first Hecate ships he diced into the fray confident in his superior tactical attributes, although everything else was against him. With his crew of veterans and inside his Mars Class Cruiser he turned his bow toward the two enemy cruisers approaching. That did surprise them, and in the first exchange of blows, the "Star of Dawn" did score some solid hits. But the number and class of his enemies would make Commodore Johnson run for it...

Starting forces:

Humans:
Mars Class Cruiser
Commodore Johnson CQ5

Hecate:
2 Shagorn Class Cruisers
T'de Hasnn'n CQ3

Victory Conditions:
Human:
Overwhelming victory: Both Hecate cruisers destroyed
Victory: One of the Hecate Cruisers destroyed
Minor Victory: Leaving game in the Hecate side with more damage made than received and a minimum of 6 points of damage delivered

Hecate:
Victory: Human Cruiser destroyed
Minor Victory: Human Cruiser destroyed and one Hecate Cruiser Destroyed

Players:
Humans - Blackronin
Hecate - Blackronin better half. (Inês says that from now on she will play the Hecate... Wonder why?!)

First turn:

Initiative:
Human 11 / Hecate 2

Movement:
Both Hecate cruisers moved first advancing fast toward the middle of the playing table. The human cruiser turned to the right side of the table and closed in with cruiser 2.

Fire:
The human cruiser hit with its heavy lasers and scored 3 hits at long range. No critics though. The light laser hit 4 times but no damage penetrated.

The Hecate couldn't fire with the most potent weapons. Very short range, but hit furiously with the pulsing crushers dealing one hit. And fired 2 torpedoes that were stopped cold by the PD weapons. The Hecate female said: "Oh I see, I must get closer."

Second turn:

Initiative:
Human 9 / Hecate 3 The Hecate female said: "I'll get another die..."

Movement:
Both Hecate cruisers moved first losing both half the movement to make a tight turn in order to possibly take the human cruiser out of their tails. The human cruiser moved again away from Hecate cruiser 1 and stayed in the rear port side of cruiser 2.

Fire:
The human cruiser hit with its heavy lasers and scored 2 hits at long range. No critics again. The light laser hit 2 times and made 1 point of damage. Hecate Cruiser 2 had now 6 points of damage... The human commander start singing his annoying version of the Star Wars Imperial March and the Hecate female said: "Do you want me to keep playing?" The human commander stop singing...
The Hecate cruiser fired its 4 pulsing crushers, hit with one and scored a critical hit. No more PD! It's time to run to mommy, the human commander thought to himself...

Third turn:

Initiative:
Human 6 / Hecate 7 The Hecate female said: "(Roughly translated from the Hecate lingua... ah... portuguese... ) Another die, another day..."

Movement:
The human player gave 6 points to his cruiser and the Hecate female gave seven points to cruiser 1. Hecate cruiser 2 moved first losing half his movement to make a tight turn moving closer to Hecate cruiser 1. The human cruiser moved parallel to Hecate cruiser 2 and toward the Hecate edge of the table. Cruiser one closed in. It's frontal weapons all focused on the human cruiser.

Fire:
The human cruiser hit with its 2 light lasers from the stern side and scored 1 hit at long range. Hecate Cruiser 2 couldn't hit with anything at all. The Hecate female said: "You don't have PD, do you?" The human commander felt miserable.
The Hecate cruiser fired its 10 pulsing crushers, hit with three and scored a critical hit. Primary weapons at half! Then she rolled the four Howling torpedoes. Failed to do damage with one, made two points of damage with the other two and delivered 15 in 3D6 with the last exploding with Commander Johnson ship. He would leave the table the next turn...
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