Thread: Game Testing
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Old 01-21-2010, 07:37 AM
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lehcyfer lehcyfer is offline
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It's fine to read, but not very precise:
- what was the beginning position of ships relative to themselves (distance, directions etc.)
- precise measurements (how much did the ship move, what angle did it turn),
- how many and which dices thrown (and why), numbers thrown, resulting effects.

Try to write the result in such a way that we can put the models on our table and recreate it. Very helpful are vertical photos, or sketches of ships positions and movements.

I know it's boring and tedious, but otherwise we are left with incomplete information.

Now I can't ask many precise questions - like why those dices when it is written tha those should be used, at which you might answer "oh it was my mistake" or "no, the rules at point 2.x say use this dice" - in both cases we learn sth. Now I'm only left with an overall feeling of the game.

Btw. - wise way to start playing with someone new to a game - give them advantage so they can likely win and get hooked. Must remember for the future
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