Quote:
Originally Posted by lehcyfer
I'm glad you've included my idea. There's something I'd like to change in the implementation:
This way it sounds very convincing and realistic - also there are pluses and minuses on both sides - higher defense comes at cost of no attack, higher attack comes at a price of lower defence - so it remains balanced.
This rule just oozes with tactical thinking
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I understand your idea and in another trait I would go with you, but not here. I don't like the -2 in the weapons side. I personally wouldn't use a ship that being normally with a defense 4 could be hit in a place where it has a defense 2. To treble a defense 2, 6 in fact, it's so easy that the minuses is much worst than the Defense 6 on the other side. The fact that the ship cannot fire against the ship from which she is defending is already an enough minus.